(Topic ID: 352110)

What’s Up Doc? - it’s the Looney Tunes owners club!

By jfh

68 days ago


Topic Heartbeat

Topic Stats

  • 538 posts
  • 84 Pinsiders participating
  • Latest reply 1 hour ago by Slaitster
  • Topic is favorited by 77 Pinsiders

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Topic poll

“Which version of Looney Tunes did you order?”

  • Collector’s Edition 49 votes
    92%
  • Bloodsucker Edition 3 votes
    6%
  • Standard Edition 1 vote
    2%

(53 votes)

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There are 538 posts in this topic. You are on page 7 of 11.
#301 38 days ago
Quoted from MansfieldDam:

I found a "Calibrate Launcher" in the menu of settings. I was able to tweak the power to hit the middle drop target and now it works really good!!! I knew my launcher was so much weaker than what I played at TPF so likely my machine just needed calibrated for it.

Glad it works but this doesn’t make sense to me. If the power settings on the game were the same at TPF and at home then either your power to the game is different, the game isn’t properly leveled or the launch is not true and you are masking the root cause by raising the power adjustment. If you’re happy it probably doesn’t matter but I’m sure Spooky set appropriate defaults for anything that can be adjusted. In my (non-Spooky) experience, whenever there are power defaults they tend to be decreased, not increased.

#302 38 days ago

Unrelated to Spooky or anything specific at all, but get used to it. LOL When I was in this hobby before #'d games weren't really a thing as much, this kind of access to everyone although pinside has been a thing for a long time, back in the day (get off my lawn) this wasn't a thing...now, it appears in my very humble opinion that the ever present overwatch of the internet and all of the buyers makes it difficult for everyone. They, the vendors, want to make us happy, but they have to do their thing to get games out and get them to locations, shows etc to hype them so they can sell them all, and that is the rub, I think. I may be rambling but I am sure Spooky just like Bof and everyone else is doing the absolute best to do a solid, fair job for everyone. I know that's not of much help when you're waiting, but I really do feel like that's the case. Truly.

Quoted from PinSpinner:

Ok, that is number #089…
I don’t want to cause trouble here, but it would seem as if the sequence of order numbers is not even close to the sequence of machine numbers. Are they fulfilling by date of order? If this is the case, does this mean that those of us who ordered a few weeks after launch but got “low” numbers from a distributor are actually further behind in line than we think? I hope not because a low order number was one of the reasons I pulled the trigger when I did.
EDIT: I feel like the guy who puts his name in at a restaurant for a table and watches as person after person who got there after I did are escorted to their table. I know for a fact that I am not the only one who thinks this. Some sort of clarification here would go a long way…

#303 38 days ago
Quoted from jrcmlc:

Unrelated to Spooky or anything specific at all, but get used to it. LOL When I was in this hobby before #'d games weren't really a thing as much, this kind of access to everyone although pinside has been a thing for a long time, back in the day (get off my lawn) this wasn't a thing...now, it appears in my very humble opinion that the ever present overwatch of the internet and all of the buyers makes it difficult for everyone. They, the vendors, want to make us happy, but they have to do their thing to get games out and get them to locations, shows etc to hype them so they can sell them all, and that is the rub, I think. I may be rambling but I am sure Spooky just like Bof and everyone else is doing the absolute best to do a solid, fair job for everyone. I know that's not of much help when you're waiting, but I really do feel like that's the case. Truly.

This is not a commentary on Spooky not doing a great job. I want to make that perfectly clear. I have no doubt that they are doing the best they can to get machines into the hands of people who bought them in as good a condition as they can. This is about expectation at time of ordering versus what is happening in reality. I’m the type of person who could care less about how long something takes. If I go into a restaurant and they tell me 90 minutes for a table and I am good with that, then I don’t mind waiting. But if they start taking other people before me or the 90 minutes becomes 3 hours, I start to get upset because it is not what was agreed upon at the beginning, and I get particularly upset if the restaurant stops communicating with me about it (especially if I can’t leave the restaurant because I have already paid for the meal).

The default here is that game numbers are fulfilled in order, otherwise, why have game numbers at all. When you assign a number to a game and the person ordering is told that number, the are being led to believe that, when the 32nd or 75th or 123rd game is made, it will be theirs. Game number one is always the first game made, otherwise, why call it #1. The 888th game will always be the last off the line or why call it 888? What is the purpose of numbering games other than to denote the order of their manufacture? Other than the occasional vanity number (420, 666…), nothing at all.

With regard to that show game being in the 200’s, that is to be expected as they had already sold the numbers before them (or promised them to distributors). Now, perhaps game 89, to which I referred earlier, was a number that someone requested specifically and so they obliged (and maybe that person was supposed to get machine #32 or something), there is nothing wrong with that. If that is so, then tell us. But I firmly believe that a company that operates by using deposit capital to fund orders (which is not a bad thing, by the way) has the obligation to be a bit more communicative with those deposit holders by telling them that games are either being made based on when they ordered them or based on the game number assigned to the distributors, especially when the deposits are non refundable. If we could get our money back, then the company would have zero obligation to say anything, but we can’t (and nor do most of us want to), we just want a reasonable expectation of when these things will be in our hands and not silence. I may be the most vocal about this, but I am not the only one thinking it. A simple “we fulfill orders based on time and date” or “we fulfill orders based on game number minus trade show offerings” would be all that it took to put things at ease here.

EDIT: And I don’t mean that Spooky need to hash it out here on Pinside. A simple note to their distributors would probably be best. Tell them what is going on and them tell them to send their buyers a email update. It is as simple as that.

#304 38 days ago

Double post…

#305 38 days ago
Quoted from jfh:

Glad it works but this doesn’t make sense to me. If the power settings on the game were the same at TPF and at home then either your power to the game is different, the game isn’t properly leveled or the launch is not true and you are masking the root cause by raising the power adjustment. If you’re happy it probably doesn’t matter but I’m sure Spooky set appropriate defaults for anything that can be adjusted. In my (non-Spooky) experience, whenever there are power defaults they tend to be decreased, not increased.

I actually turned them down a bit to low at the show because of a ball trap that I have since resolved.

#306 38 days ago

Guys the pic I posted is a show game which is used to travel around to different bars and pinbrew to get sales.

#307 38 days ago
Quoted from PinSpinner:

This is not a commentary on Spooky not doing a great job. I want to make that perfectly clear. I have no doubt that they are doing the best they can to get machines into the hands of people who bought them in as good a condition as they can. This is about expectation at time of ordering versus what is happening in reality. I’m the type of person who could care less about how long something takes. If I go into a restaurant and they tell me 90 minutes for a table and I am good with that, then I don’t mind waiting. But if they start taking other people before me or the 90 minutes becomes 3 hours, I start to get upset because it is not what was agreed upon at the beginning, and I get particularly upset if the restaurant stops communicating with me about it (especially if I can’t leave the restaurant because I have already paid for the meal).
The default here is that game numbers are fulfilled in order, otherwise, why have game numbers at all. When you assign a number to a game and the person ordering is told that number, the are being led to believe that, when the 32nd or 75th or 123rd game is made, it will be theirs. Game number one is always the first game made, otherwise, why call it #1. The 888th game will always be the last off the line or why call it 888? What is the purpose of numbering games other than to denote the order of their manufacture? Other than the occasional vanity number (420, 666…), nothing at all.
With regard to that show game being in the 200’s, that is to be expected as they had already sold the numbers before them (or promised them to distributors). Now, perhaps game 89, to which I referred earlier, was a number that someone requested specifically and so they obliged (and maybe that person was supposed to get machine #32 or something), there is nothing wrong with that. If that is so, then tell us. But I firmly believe that a company that operates by using deposit capital to fund orders (which is not a bad thing, by the way) has the obligation to be a bit more communicative with those deposit holders by telling them that games are either being made based on when they ordered them or based on the game number assigned to the distributors, especially when the deposits are non refundable. If we could get our money back, then the company would have zero obligation to say anything, but we can’t (and nor do most of us want to), we just want a reasonable expectation of when these things will be in our hands and not silence. I may be the most vocal about this, but I am not the only one thinking it. A simple “we fulfill orders based on time and date” or “we fulfill orders based on game number minus trade show offerings” would be all that it took to put things at ease here.
EDIT: And I don’t mean that Spooky need to hash it out here on Pinside. A simple note to their distributors would probably be best. Tell them what is going on and them tell them to send their buyers a email update. It is as simple as that.

Show game numbers get thrown in wherever when the show comes up. They have 0 correlation to build order.

Other than that we stick to numbered order as best we can. There are some factors that can mess with that a bit.
1. Europe we have to fill a container or shipping is wildly inefficient.
2. Butter cabinets often get behind on supply.
3. Waiting for game invoices to be paid.

With that said we do make our best effort to stick with numbered order as best we can.

Our distributors have been doing this for years and all already know this.

#308 38 days ago
Quoted from PinSpinner:

This is not a commentary on Spooky not doing a great job. … This is about expectation at time of ordering versus what is happening in reality. I’m the type of person who could care less about how long something takes.

Sure doesn’t seem like it.

Quoted from PinSpinner:

a company that operates by using deposit capital to fund orders (which is not a bad thing, by the way) has the obligation to be a bit more communicative with those deposit holders by telling them that games are either being made based on when they ordered them or based on the game number assigned to the distributors

Spooky has no such obligation. And complaining that Spooky should be more communicative is laughable. They are hands down, by far, the most communicative manufacturer on Pinside. You think this is “When will I have my game?” frustration? Preorder a CGC game. As for where you are in the list - that’s a question for your distributor. That’s one of the things that they do.

Quoted from PinSpinner:

we just want a reasonable expectation of when these things will be in our hands and not silence. I may be the most vocal about this, but I am not the only one thinking it. A simple “we fulfill orders based on time and date” or “we fulfill orders based on game number minus trade show offerings” would be all that it took to put things at ease here

Comments like these are in every single new game thread, Spooky or not. Even with Stern that produces more per month than everyone else combined. How it works for Spooky has been covered many times but as SpookyLuke notes above it’s not as absolute as you would like to see. Manufacturing and distribution involves an incredible about of complexity that most people don’t consider (and shouldn’t need to) and it’s even harder for pinball.

Quoted from PinSpinner:

A simple note to their distributors would probably be best. Tell them what is going on and them tell them to send their buyers a email update. It is as simple as that.

Nothing is that simple. And your logic is flawed in that it assumes distributors don’t know what’s going on.

Years ago I thought the same thing. Then I talked to a large distributor about what that type of expectation requires of them (and the manufacturer) and the time/costs involved. Pinside is full of people that know better than the manufacturers. Don’t be one of those guys.

#309 38 days ago

May be a while.. Spooky said only about 10 shipped so far? and delay from producing games for TPF... I am #100 and we we're hoping around late April/May build/delivery... now I would say not till mid summer... just speculation from me.

#310 38 days ago
Quoted from PinSpinner:

The default here is that game numbers are fulfilled in order, otherwise, why have game numbers at all. When you assign a number to a game and the person ordering is told that number, the are being led to believe that, when the 32nd or 75th or 123rd game is made, it will be theirs. Game number one is always the first game made, otherwise, why call it #1. The 888th game will always be the last off the line or why call it 888? What is the purpose of numbering games other than to denote the order of their manufacture? Other than the occasional vanity number (420, 666…), nothing at all.

Quoted from TheLaw:

Always sucks waiting for games but that's just how it works. Wait till they start shipping their unique style and people are seeing numbers 200 lower than them delivered first.

Ride the ride.

#311 37 days ago
Quoted from jfh:

When did you have #238 assigned? Before or after you agreed to buy a game at TPF? If after, than that’s interesting because I’m #244 and was told this morning that late summer was a good estimate for my game.

I ordered January 5, 2024

#312 37 days ago
Quoted from SpookyLuke:

I actually turned them down a bit to low at the show because of a ball trap that I have since resolved.

I play an LT that has this same issue with the ball getting wedged between the targets. Is there a recommended resolution?

IMG_6811 (resized).jpegIMG_6811 (resized).jpeg

#313 37 days ago

I’ve said what I wanted to say and I got my point across. That is that. I have resigned myself to the fact that this situation isn't what I thought it was and that I am at the mercy of the manufacturing process. I will chalk it up to a lesson learned for next time.

#314 37 days ago
Quoted from foobeer:

I play an LT that has this same issue with the ball getting wedged between the targets. Is there a recommended resolution?

Is the ball wedged between the bottom of the green plastic and playfield or between targets? Hard for me to tell. My first thought was that maybe the plastic is screwed down too tight.

13
#315 37 days ago
Quoted from foobeer:

I play an LT that has this same issue with the ball getting wedged between the targets. Is there a recommended resolution?
[quoted image]

I made a fix this week! Small bracket.
If you guys see anyone ask about it here or know anyone email [email protected] and we will send the bracket!

#316 37 days ago
Quoted from SpookyLuke:

I made a fix this week! Small bracket.
If you guys see anyone ask about it here or know anyone email [email protected] and we will send the bracket!

Installed on future builds?

#317 37 days ago
Quoted from MrMikeman:

Installed on future builds?

Of course. Started installing them Tuesday

#318 37 days ago
Quoted from SpookyLuke:

Of course. Started installing them Tuesday

You guys are awesome. See an issue and fix it. Thanks for that and one reason among many I have rising respect for Spooky.

#319 37 days ago

#11 supposedly being delivered Monday to a friends house and picking up Tuesday if all goes as planned.

#320 37 days ago
Quoted from manadams:

#11 supposedly being delivered Monday to a friends house and picking up Tuesday if all goes as planned.

Hope your friend isn’t a Looney Tunes or pinball fan or you may be very surprised on Tuesday …

#321 37 days ago
Quoted from jfh:

Hope your friend isn’t a Looney Tunes or pinball fan or you may be very surprised on Tuesday …

They are getting a TCM to feast on so I'm good to go, we will be temp swapping games out in the future to share experiences on both games.

#322 36 days ago
Quoted from jfh:

Hope your friend isn’t a Looney Tunes or pinball fan or you may be very surprised on Tuesday …

thats Awesome! 10000% means I’ll get #136 by Tuesday or Wednesday of 2 to 16 weeks after next week at the very latest.

#323 36 days ago

Hey, Spooky..
I am sure you'll get tired of people wanting know when their game is being made.. anyway to do periodic updates of about how many batches (total) produced of LT and about how many getting made each week as production plans change? #100 here.. can't wait.. Spooky's display area was great at TPF BTW!

#324 36 days ago

You guys questioning game numbers and how Spooky handles shipping them should go listen to this podcaset released yesterday;
https://podcasters.spotify.com/pod/show/donspinballpodcast/episodes/DPP-111-Spooky-Spring-Break-Special-e2het7p?fbclid=IwAR2CUM8d-kme-Zk_w9pbqei8gtXQq4j33qFblHqIMiP6T9QYcBxQUJAo7HY

#325 36 days ago
Quoted from RebelGuitars:

You guys questioning game numbers and how Spooky handles shipping them should go listen to this

Worth a listen. Actual start is 9m in. Discussion related to game builds around 35m in. Nothing really new but expands on SpookyLuke post a few back. Reader’s digest version - to get your game faster, have your friends order a LT too.

I thought the best part was near the end when Bug was talking about licensing (in general, not specific to LT) and licensor reaction to doing a pinball game.

#326 34 days ago

Im pretty happy with this as a first attempt. I might need to increase the size or switch to 0.2mm nozzle to improve the red contrast lines. I also need to source a better shade of red filament.

Is this kind of keychain people would be interested in? (gotta fund my collection somehow!)

IMG_4074 (resized).pngIMG_4074 (resized).pngIMG_4075 (resized).pngIMG_4075 (resized).png
#327 33 days ago

I lik

Quoted from sandro:

Is this kind of keychain people would be interested in?

I like it.

Not sure I would use it on the game because it would conflict with start factory button and be like toppers that duplicate logos right below them on the translite but if I swapped out the Start button with the film reel mod …

#328 33 days ago
Quoted from jfh:

I like it.

Not sure I would use it on the game because it would conflict with start factory button

Actually I hadn't noticed that before (it's actually the launch button). but, I see your point. I'd personally still use it, because our keys are stored separately from the machines, and anything that makes it quick to find the correct key is a bonus.

Well, the search for a viable side-hustle will have to continue!

#329 33 days ago
Quoted from sandro:

Im pretty happy with this as a first attempt. I might need to increase the size or switch to 0.2mm nozzle to improve the red contrast lines. I also need to source a better shade of red filament.
Is this kind of keychain people would be interested in? (gotta fund my collection somehow!)
[quoted image][quoted image]

That looks great! I’d buy one!

#330 33 days ago
Quoted from JMB123:

That looks great! I’d buy one!

Cool looks like you only have to sell another 1000 before you can buy a game if you don't get a C&D first

#331 33 days ago

I put down a deposit on a CE yesterday.

Not sure what my number will be, the distributor has an allocation in the 280's I believe. He almost always takes a later allocation, so hopefully any startup issues are fixed.

Robert

#332 33 days ago
Quoted from sandro:

Actually I hadn't noticed that before (it's actually the launch button). but, I see your point. I'd personally still use it, because our keys are stored separately from the machines, and anything that makes it quick to find the correct key is a bonus.
Well, the search for a viable side-hustle will have to continue!

I used to love finding the perfect keychain for a new pin. Then they started to accumulate, and I just started putting $5 keyless locks on everything at home. The ones I route are all keyed the same, I guess I could start periodically going through my old key fobs for the route set...I did have some cool ones :p

#333 33 days ago

I received my Texas game,only thing I can see is the mag does not fling the ball,power all the way up to full fling?
Lots of other mag adjustments but I don’t see them helping,what do people have there games at on slope?

#334 33 days ago
Quoted from rockrand:

I received my Texas game,only thing I can see is the mag does not fling the ball,power all the way up to full fling?
Lots of other mag adjustments but I don’t see them helping,what do people have there games at on slope?

Feel free to join us in the TCM owners club, I know Spooky has previously spoken on the door magnet adjustment, I assume this is your question?
Ensure you're adjusting the impulse/moment timing and not just the power, the timing is what disengages and reengages the magnet to "fling" the ball forward.

#335 33 days ago

Joined the club in the 220s
Anyone have a ballpark eta on 220s? Am I looking at three months or more?

#336 33 days ago
Quoted from beltking:

Joined the club in the 220s
Anyone have a ballpark eta on 220s? Am I looking at three months or more?

I’m 244. My ETA is late summer/early fall. Not really enough data yet to adjust that so your guess seems reasonable especially if you lean towards “or more”.

#337 32 days ago
Quoted from rockrand:

I received my Texas game,only thing I can see is the mag does not fling the ball,power all the way up to full fling?
Lots of other mag adjustments but I don’t see them helping,what do people have there games at on slope?

You can get it working regardless of slope with the menu settings. On TCM it's under Game Settings > Door Sling Adjust. This is the number of milliseconds the ball will drop before the magnet reengages to throw the ball. Most often I find 220 to 260 to be the general range, but obviously the steeper the further the ball will drop, so a shorter amount of time may be needed. There are other settings that can make changes to this, but the Door Sling Adjust is the only one I'd recommend changing.

#338 32 days ago

Oh...since I'm here...we're dangerously close to the next code update for LT.

#339 32 days ago

@spookyluke, I have to give you props for taking my numbering concerns seriously when talking on Don’s Podcast. Your explanation was actually just what I was looking for with regard to this whole thing. While I don’t understand your desire to keep the game numbers that you are currently producing secret, I do understand a little bit more now about the moving parts. More importantly, I no longer feel as if the games are being produced wildly out of order. I appreciate it, truly. You could have easily written me and those with similar concerns off and just brushed us to the side but you didn’t and that is a stand up thing to do. Thank you.

#340 32 days ago
Quoted from pinchamp:

#53 is on the line and should be shipping to me soon!

Hmm so my #53 was on the line 15 days ago and I paid in full. What haven’t heard anything since. So how long does it stay on the line? I am guessing it should be shipping to my distributor soon??

#341 32 days ago
Quoted from pinchamp:

Hmm so my #53 was on the line 15 days ago and I paid in full. What haven’t heard anything since. So how long does it stay on the line? I am guessing it should be shipping to my distributor soon??

Someone said that the games are now on the line for 2 weeks for QC. That may be it.

#342 32 days ago
Quoted from pinchamp:

Hmm so my #53 was on the line 15 days ago and I paid in full. What haven’t heard anything since. So how long does it stay on the line? I am guessing it should be shipping to my distributor soon??

I could be wrong but I believe its 30 days. I am sure someone will correct if I am.

#343 32 days ago
Quoted from pinchamp:

Hmm so my #53 was on the line 15 days ago and I paid in full. What haven’t heard anything since. So how long does it stay on the line? I am guessing it should be shipping to my distributor soon??

im 31, no info on shipping as of yet.

#344 32 days ago
Quoted from lpeters82:

Oh...since I'm here...we're dangerously close to the next code update for LT.

Here’s to living dangerously!

#345 32 days ago
Quoted from pinchamp:

Hmm so my #53 was on the line 15 days ago and I paid in full. What haven’t heard anything since. So how long does it stay on the line? I am guessing it should be shipping to my distributor soon??

As I understand it, it’s approximately a month from invoice to game ready assuming prompt payment. But why guess? If you need to plan around the delivery ask your distributor. They’ll have specifics on your order where we can just opine on estimates and generalities.

#346 32 days ago

Dear Spooky,

I hope this isn't too much to ask? but may I suggest an attract mode if it hasn't been discussed already?

I've noticed that a lot of games don't have one but the one's that do really light up an idle game room and it would really set it apart from the norm.

Either of these 2 or even both could work, maybe every few minutes or so, adjustable, it could be enabled or disabled.

Thanks!

#347 32 days ago
Quoted from lpeters82:

You can get it working regardless of slope with the menu settings. On TCM it's under Game Settings > Door Sling Adjust. This is the number of milliseconds the ball will drop before the magnet reengages to throw the ball. Most often I find 220 to 260 to be the general range, but obviously the steeper the further the ball will drop, so a shorter amount of time may be needed. There are other settings that can make changes to this, but the Door Sling Adjust is the only one I'd recommend changing.

Yes I adjusted the timing and it slings now.
Thanks.

#348 30 days ago

Sadly #11 got damaged by R&L shipping, has to go back to Spooky for repair. I read horror stories of this happening to others and my turn came up I guess. Didn't get to see damage but evidently forks went through box and dented the backbox. I know I'm in good hands with Spooky and they will get it back to me as fast as they can.

ace-ventura-pacco.giface-ventura-pacco.gif
#349 30 days ago
Quoted from manadams:

Sadly #11 got damaged by R&L shipping, has to go back to Spooky for repair. I read horror stories of this happening to others and my turn came up I guess. Didn't get to see damage but evidently forks went through box and dented the backbox. I know I'm in good hands with Spooky and they will get it back to me as fast as they can.

Sorry to hear that, man. Hope they get it back to you ASAP.

#350 29 days ago

I put a deposit on #277 from Spooky on February 03, 2024. Looking forwarding to having it next winter. I’ve been following the page and figured I’d represent.

Added 27 days ago:

Actually I’m number 273, a few earlier that I thought.

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