(Topic ID: 352110)

What’s Up Doc? - it’s the Looney Tunes owners club!

By jfh

68 days ago


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  • 537 posts
  • 84 Pinsiders participating
  • Latest reply 1 hour ago by ExSquid
  • Topic is favorited by 77 Pinsiders

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Topic poll

“Which version of Looney Tunes did you order?”

  • Collector’s Edition 49 votes
    92%
  • Bloodsucker Edition 3 votes
    6%
  • Standard Edition 1 vote
    2%

(53 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Game information and FAQ Posted by jfh (68 days ago)

Post #2 Looney Tunes media Posted by jfh (68 days ago)

Post #12 First pictures of delivered Collector’s Edition Posted by RebelGuitars (68 days ago)

Post #457 Unboxing the game Posted by chriscable34 (17 days ago)

Post #462 Looney Tunes menu guide Posted by SpookyBug (17 days ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

There are 537 posts in this topic. You are on page 1 of 11.
#1 68 days ago

Official owners thread for Looney Tunes, the latest game by Spooky Pinball.
.

This post and the QNAs will be updated with key information as community experiences with the game evolves.
Key posts will be highlighted for easy reference.

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*** The questions and answers section is very preliminary and a work in progress.
*** Please post or PM topics you would like to see added or updated.

Topics in the first part of this post are primarily useful before you get your game; those in the second part after you have it.

Open allWhat’s Up Doc? What is Looney Tunes? Looney Toons is a standard body pinball machine set inside the Acme Factory where Bugs Bunny and Daffy Duck are helping lead their friends to collect film footage, and restore the factory recently destroyed by the Tasmanian Devil.

This game features original Golden Era Looney Tunes clips and the official Looney Tunes voice actor Eric Bauza.

What models are there? Standard Edition (base model)
Blood Sucker Edition
Collector’s Edition

Production will be limited to a total of 888 games.

What are the differences between models? All three models
Direct Printed Backglass
Optional Direct Print Cabinet (aka “Butter Cabinet”)
Original music by Matt Montgomery

ACME Vault Orbit Kicker
Interactive Acme Crate Bash Door
Anvil-Loading Space Rocket Ball Lock Mechanism
ACME Magnet
Taz Whirl-O-Meter
Desert Cliff Orbit Diverter and Ball Lock Mechanism
Backside Flipper Ball Lock
Lifted Captive Ball

Four Powder Coated Ramps
Six Powder Coated Habitrails
Four full size flippers
EZ slide rails system

Optional Direct Print (“Butter”) Cabinet

Limited warranty [See details under Game Support in post #2]

All games require a non-refundable deposit.

Standard Edition (SE) $8299 / $1000 deposit
ACME Factory Cabinet Art Package

Plastic the Martian Rocketship
360° Whirling Taz Plastic Mechanism

Flat Black Powder Coated Full Game Armour
Black Powder Coated Ramps
Flat Black Powder Coated Habitrails

Blood Sucker Edition (BSE) $8999 / $1500 deposit
All features of the Standard Edition plus:

ACME Laboratory Interior graphics
Blood Sucker Edition Game Plaque
Custom Metallic Powder Coated Speaker Grills

Exclusive Back Alley Creations Officially Licensed Sculpts:
360° Whirling Taz
Marvin The Martian Rocketship
360° Physical Whirling Taz Mechanism

Integrated RGB Speaker Light Kit
Black Metallic Flake Powder Coated Ramps, Habitrails and Laser cut custom side rails
Black Metallic Flake Powder Coated Flipper Button Protective Armor Kit with Matching Bill Door
Full RGB LED Integrated Action Button
Traditional Physical Knocker and Shaker Kit
Clear PETG Plastic Protectors

Collector’s Edition (CE). $9699 / $2000 deposit
All features of the Blood Sucker Edition plus:

Integrated RGB topper
Looney Tunes Character Cabinet Art Package
Collector’s Edition Plaque
“Carrot Orange” High Gloss Illusion Powder Coated Ramps, Habitrails, Flipper Button Protective Armor and Coin Door
Carnivorous Vulgaris (Wile E. Coyote) TNT Detonator
Fluorescent Green UV Reactive Plastic Protectors 
Target and Flipper decals
Magnetic Decal Art Pack for Lockdown Bar Action Button, Bill Door Plate, and Apron

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Where is the feature matrix? IMG_5175 (resized).jpegIMG_5175 (resized).jpeg

Is the Collector’s Edition a Limited Edition? Not exactly. Unlike other manufacturers Spooky limits the total number of games produced to a fixed number, regardless of the trim package a customer chooses.

For Looney Tunes a maximum of 888 total games will be produced. It is likely that the majority will be the Collector’s Edition as that is the top tier trim level.

Why only 888 games? Only Spooky knows. But it could have something to do with the fact Bugs loves to beat Elmer at Cwazy Eights.

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In what order are the different models being built? As with Scooby Doo the plan is to build all Collector’s Editions first, followed by the Blood Sucker and Standard Editions.

Is there a special extra included with the Collector’s Edition like Scooby Snacks with Scooby Doo? Yes. A PEZ candy dispenser featuring a random Looney Tunes character.
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Who designed the game? Luke Peters and Corwin “Bug” Emery

Who developed the code? Eric Priepke, best known for developing Cactus Canyon Continued and code for Rick and Morty, implements the story and rules designed by Luke Peters

Are there any differences in game play between models? No. Game play is identical between models.

Playfield differences between the models are cosmetic only.

Who did the art package? Brad Duke

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Does the Collector’s Edition have a mirrored backglass? No.

Is a shaker motor included? The Collector’s Edition and the Blood Sucker Edition have a factory installed shaker motor.
Does the game have leg protectors? Yes.
Does the game have low reflective glass? No. All models ship with standard tempered playfield glass.

Invisiglass, PDI glass and Voodoo glass are popular choices for low reflective playfield glass.
Does the playfield have protective devices installed? TBD
Is there a full playfield protector? TBD.

(A playfield protector is quickly reversible if you change your mind; far easier than a playfield swap. Some think they are insurance for a possibly irreplaceable investment; others think they change the feel of game play. Standard playfield care (including new pinballs and cleaning on a regular basis) may be enough).

Where can I find official photos and videos? No high resolution shots of the playfield or cabinet are have been released by Spooky Pinball. When/if they become available I’ll post them here. The official trailer and featurette videos are in the next post (thread post #2).

There are some very nice photos in the Pinside gallery.

Some of the best pictures of the playfield so far
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Where can I find promotional flyers? IMG_5647 (resized).jpegIMG_5647 (resized).jpeg

Open allTake a left turn at Albuquerque Where can I buy one? Direct from Spooky or from any authorized distributor.
What is the direct print cabinet option? How much is it? Instead of using standard decals the cabinet artwork is printed directly on the wood and clear coated with a glossy finish.

This direct print (“butter”) option adds $1499, due when your game is scheduled to go in production.

Why is it so much? Is it worth the extra money? I’ll let the folks at Spooky answer this one:

“The process for creating a butter cabinet is expensive, period. It's the equivalent of creating three playfields. It also involves that cabinet moving locations four different times. During all that traveling if any of those pieces are scratch or otherwise damaged the process pretty much has to start over.”

“Butter is a pure luxury. It's by far the best cabinet available in pinball, full stop, but it's still just a fancy cabinet. If the game is going to be sandwiched between a lineup, it's probably not worth it. If this is going to be a showcase piece that you really want to pop...then perhaps the upgrade is worth it for you.”

[Spooky ships games with direct print cabinets blanketed for extra protection]

Are there any other factory installed options available? No. To streamline the ordering and production processes the only options are trim packages (models) and the direct print cabinet.

Is there an optional topper with extended game play features like the one available for Scooby Doo? No.

Currently the only topper for Looney Tunes is the one included on the Collector’s Edition.

What are the dimensions/weight of the shipping box? Of the game? Shipping box dimensions 32” W x 32” D x 62” H not including pallet.
The box sits on a cardboard tray that adds about 1” to the width and depth.

When the game is set up:
Without Topper: 29”W x 55” D x 71” H
With Topper: 29”W x 55” D x 82” H
Weight: approximately 290 pounds

How much clearance is needed for the topper? The full height of the Collector’s Edition with the topper installed is 82”.
The Blood Sucker and Standard Editions are each 71” high.

Your game height may vary based on adjustment of rear levelers and pitch. If ceiling clearance is an issue — Take the nut off of each leg leveler and screw the leveler all the way in. Put the nut inside the leg on top of the leveler thread. This should provide about an inch of additional clearance.

Open all ACME factory secrets Is Looney Tunes currently in production? Yes.

Are games built in numerical order? Yes, to the extent practical.

When you order Looney Toons you will be assigned a game number either from Spooky or your distributor. Games are started and build alternates between batches of 50 games ordered direct from Spooky, 50 from distributors. Games with the optional direct print cabinet will take longer because those cabinets are made in batches by an outside vendor.

When will I get my game? This depends on your game number (“logical position in line”), whether you choose the direct print cabinet option and the current rate of game production.

Spooky is currently producing three titles (Scooby Doo, Looney Tunes and its sister title Texas Chainsaw Massacre) ramping up the production rate while maintaining their desired quality control. The goal is to have all games built this year. Your distributor or Spooky should be able to give you a general idea based on your game number.

As of late February they were producing about 16 games a week across the three titles.

Looney Tunes will be my family’s first pinball game. What do I need to know? A pinball machine is not a traditional mass produced product but one with hundreds of components assembled almost entirely by hand so there is always going to be some variation between games. Sometimes parts are jostled during shipping or issues arise during game play. Don’t panic as most will be simple or easy to fix. If you encounter anything you can’t deal with reach out to your distributor or Spooky Pinball directly. Spooky has an unparalleled reputation for customer service and will work with you to quickly resolve any concerns.

Check this FAQ from time to time for common issues and solutions and don’t be shy about asking for help here. Unfortunately there are some trolls in this thread who are here to complain, berate and attack. Ignore them. Most Pinsiders are willing to help, especially if you are new to the hobby.

Be warned though that owning pins can be addictive. Looney Tunes may be your first pin; odds are it won’t be your last

Open allA really big box just showed up! Now what? If you have previously set up a Spooky game or almost any modern pin the process should be similar.

- Unbox and set up the game.
- Remove playfield packing material
- Inspect the playfield and connections
- Wax / wipe down the playfield
- Level the game.
- Install 7 balls, replace playfield glass.
- Move the game into desired location and recheck level.

Here is a terrific unboxing video.

Unboxing the game Check the Tip N Tell (add detail).
Cut the outside straps.
Lift the cardboard box up and off the game.
Cut the inside straps securing the game to the pallet. DO NOT cut the wrap securing the backbox!
Remove the leg carton.

Locate coin door and backbox keys Two keys for the coin door are <where?>
Two backbox keys are hung from a small hook inside the door on on a side of a coin mech.
Keep a pair together away from the game.

If you are prone to losing keys replace the lock with a 7/8” Keyless Thumb lock.

Set up the game Sit game upright on bottom pads.
Attach front legs using leg bolts (in the mounting brackets). Place a felt protector at the top of leg between the leg and the cabinet and screw the leg on until it is tight (do not over tighten).
Attach/adjust levelers in to bottom of legs.
Support back of game on a stool and attach rear legs (also with felt protectors).
Carefully cut the shrink wrap holding the backbox to the body.
strap and raise backbox into position making sure interconnecting cables are not kinked or pinched.
Raise the backbox upright and latch it into position (latch on back).
Remove padding from the playfield glass.
Remove plastic protective film from the topper.

[Delete this section if LT does not use wing nuts]
Unlock the backbox. Lift translite/insert panel from the bottom, slide it out and lay it down on the playfield glass.
Unplug the insert panel cable from the controller PCB and set backglass/insert panel aside. (SPOOKY?)
Lift the speaker panel so the top notches clear the top pins and lower toward the playfield glass.
Install wing-head mounting bolt and washer in each hole into threaded fasteners in the cabinet.
Replace the speaker panel and translite/insert panel.
Lock the backbox.
[End backbox support]

Attach the power cord and secure it with the power cord plate.

Remove protective packing material <Is there any for Looney Toons?>

Inspect the playfield and electronic connections Remove the lockbar, slide the playfield glass out and raise the playfield. Install the tilt bob if desired.

Look for loose screws or parts that have become dislodged or stuck to the cabinet speaker magnet and reattach as needed. Check that connectors on the main circuit board are fully pushed in so the pins are not visible.

Lower the playfield and inspect it.

Remove the lower speaker panel from the backbox. Check that cables/connectors are fully seated on the CPU/driver boards. Most connectors are keyed so they can only be plugged in one way. Never force a cable or connector. If any cable is completely disconnected refer to the manual. If you are unsure of any connection post a picture/question in this topic.

Level the game and adjust tilt bob Adjust foot levelers to ensure game is level from side to side and pitch is at 7.0 degrees. Tighten leveler nuts when done.

For the most accurate reading take the glass off and place a level or inclinometer directly on the playfield.

Test lights, switches and servos Take the playfield glass off, enter the Service Menu Menu. Check individual switches using a pinball and test lighting, coils and game features to make sure all are working correctly. See TBD for details on running individual tests.

[This step is not required but recommended to ensure everything is working as expected after transport]
Wipe/Wax the playfield Using a microfiber cloth gently clean the playfield and playfield parts to remove any debris and/or dust that may be left from manufacturing or shipping. If desired, apply a light coat of quality Carnuba wax to the playfield with a chamois or microfiber cloth. Buff off any excess wax.

What type of pinballs should I use? How many? The game uses 7 pinballs.
There is a magnet in Looney Toons

Replace them every 100 games or whenever they show signs of wear to avoid playfield damage. Mirror finish pinballs look terrific. For a softer satin look use carbon steel pinballs.

Final steps - Move the game to desired location
- Check game level and readjust if needed
- Make sure 7 pinballs are loaded
- Turn on the game. (Power switch is underneath the game, near the right front leg)

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Open allGame play What is the second right flipper button used for? It cycles the current ACME tool (activated by the action button on the lockbar).

What cartoons are featured in the game? Over twenty classics from the Golden Age of Looney Tunes cartoons will be featured in the game including many fan favorites:

“Rabbit Transit"
"What's Opera Doc"
"Rabbit Seasoning"
“Rabbit of Seville"
“Duck Dodgers in the 24th 1/2 Century"
"Fast and Furry-ous"
"Bully for Bugs"
"Duck Amuck"
"Robin Hood Daffy"
“Long-Haired Hare”
“Devil May Hare”

along with Spooky favorites "Hyde and Go Tweet," "Scaredy Cat", and "Hair Raising Hare".

Thirteen were featured in the game at launch.

There are also some infomercial style commercials for various ACME products.

Where can I find the rules? Go to the nearest Waffle House, have breakfast and then ask for Marvin. He will use his Ray Gun to extract them from the brain of Luke Peters. Write them down and send them to me so I can update this answer. (Do not skip breakfast as it is the most important meal of the day).

How does the game play? Fast and Furry-ous

Are there any flipper codes or Easter Eggs? Could be.

Open allGame and Feature Adjustments My display doesn’t look as good as I expected There isn’t a lot of experience with Looney Tunes yet but many Scooby Doo owners reported good results by slightly increasing brightness and decreasing contrast. Some also updated their LCD to an higher quality IPS screen and have been pleased with the results. I’m open to considering that since the cartoons are such an integral part of the game though I’m going to try and get the best out of the stock monitor first.

Try adjusting the default brightness and contrast settings.

One owner used these settings to improve his experience:
Brightness: 30
Contrast: 70
Gamma: On

[This will be updated as more people post their experience and screen upgrade options are confirmed]

Open allGame Support Where can I get the latest code? Download the Looney Tunes code from the Spooky Pinball Game Support page.
How do I update the game? Put the code file from the game support page in to the root folder of a USB Flash Drive. Plug it into the USB slot <where>, navigate to “Utilities > Update Code” and follow the onscreen instructions to update your game.

Open allCommon Issues during game play

Open allPhysical Adjustments

Open allOther Issues

Open allModifications

Open allMiscellaneous Road Runner Rules Rules for writing Road Runner and Wile E. Coyote shorts from creator Chuck Jones
IMG_5920 (resized).jpegIMG_5920 (resized).jpeg [From his 1999 autobiography, “Chuck Amuck: The Life and Times of an Animated Cartoonist”]
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What other Pinside topics are related to Looney Tunes? Hype thread: https://pinside.com/pinball/forum/topic/looney-tunes-hype-thread

Part 2 of the FAQ is in the next post
FAQ formatting Reserved for notes and hiding Pinside formatting workarounds
- add Mel Blanc info
- add audio info
- add Warden info
- update list of cartoons/video assets
- update physical info with spooky details
- update purchase info
- why

Spooky Pinball announced LOONEY TUNES in December 2023.

This game brings another classic cartoon franchise to pinball following the fan favorite Scooby Doo.

* history
* logo
* features
* versions
* theme

anchor="faq_question_2"] When will my game arrive?
Most delivery dates are set within two weeks of final invoice payment. Your game may be shipped from Spooky or sent to your distributor first. (Don’t bug them; they’ll let you know when your game is ready!)


Be sure to watch the upcoming live stream on xxx at 7pm CT


https://www.twitch.tv/bugs_scream_n_stream
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https://www.twitch.tv/videos/2070865544

====
Internal PDFs

Use these?
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Ball trapped

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FAQ updated Thursday April 11, 2024

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#2 68 days ago

LOONEY TUNES pinball - Media

Official Trailer

Featurette by SDTM

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Initial Game Play (January 2024)


[Note references to Eric Bauza were edited out by licensor request so there are a couple sound blips]
.

Game Play (February 2024)

One silent and a Couple Noisy Games of Looney Tunes Pinball

Game Play (March 1st)

Don’s Pinball Podcast - early code [First 38 minutes is Looney Tunes]

Game Play (March 7th)

Don’s Pinball Podcast - Beta Code

Spooky Seminar at Texas Pinball Festival (March 16th)

https://www.twitch.tv/videos/2092428016?t=10h15m28s

.

Unboxing the game



Menu Guide

#3 68 days ago

First known game arrival! Congrats RebelGuitars !
Now - unbox it

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#4 68 days ago

In!

#5 68 days ago

Sweet! I rather this art/theme.

#6 68 days ago

Love it

#7 68 days ago

Don't forget we are streaming this Thursday on Bugs Scream and Stream twitch channel!

#8 68 days ago
Quoted from SpookyLuke:

Don't forget we are streaming this Thursday on Bugs Scream and Stream twitch channel!

I’ve linked the channel in post #1 for those that don’t have it.

#10 68 days ago

This is what a proper owners thread should look like. Good contentment, first delivery confirmation, and building hype. Can’t wait to get mine in April.

#11 68 days ago

From the hype thread:

Quoted from SpookyLuke:

Most importantly we are taking our time and focusing on making every effort we can to make this our highest quality build run ever.

It’s going to take some time to get to mine but I love seeing posts like this. I’m going to have this game for a long time so I’m glad they’re going to concentrate on getting them right over getting them out fast.

35
#12 68 days ago

I need to do some rearranging to get it over with my other games, but it’s up and playing great. I’ll give more feedback once I get more games on it.

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#13 68 days ago
Quoted from RebelGuitars:

I need to do some rearranging to get it over with my other games, but it’s up and playing great. I’ll give more feedback once I get more games on it.
[quoted image][quoted image][quoted image][quoted image][quoted image]

Looks awesome, along with some of those Knaggs in the background.

#14 68 days ago

Awesome indeed. Thanks for the pics!

Did the PEZ dispenser come with the game?

#15 68 days ago
Quoted from jfh:

Awesome indeed. Thanks for the pics!
Did the PEZ dispenser come with the game?

It did.

#16 68 days ago

I just want to be RebelGuitars for one day in my life. WOW the pin looks awesome! Congrats buddy and can't wait to hear your review on it.

#17 68 days ago

Dang...that's one beautiful pin!

#18 68 days ago
Quoted from RebelGuitars:

I need to do some rearranging to get it over with my other games, but it’s up and playing great. I’ll give more feedback once I get more games on it.
[quoted image][quoted image][quoted image][quoted image][quoted image]

Loved the orange powdercoat and playfield in the reveal, knew the lighting from Spooky would be fantastic after seeing Scooby, but wasn't quite sure I was completely sold on the side art. Seeing it in pics in an actual room? That pin is just beautiful as an overall LT package! So looking forward to mine projected late summer/fall.

#19 68 days ago

That looks fantastic!

#20 68 days ago

Only 65 more to go!!!

#21 68 days ago
Quoted from boommerknight:

Only 65 more to go!!!

LOL.

81 for me.

#22 68 days ago
Quoted from MrMikeman:

LOL.
81 for me.

201 more...

#23 68 days ago

#222 checking in.

This looks fantastic!

I may have started calculating out the days…

#24 68 days ago
Quoted from AverageAndy:

#222 checking in.
This looks fantastic!
I may have started calculating out the days…

Just 9 ahead of you!!! I think 5 months

#25 68 days ago
Quoted from jfh:

First known game arrival! Congrats RebelGuitars !
Now - unbox it
[quoted image]

Box looks a little beat up, I presume the game was unharmed?

#26 68 days ago

#27 68 days ago
Quoted from Hammerhead:

Box looks a little beat up, I presume the game was unharmed?

Spooky packs them up really well.

#28 68 days ago
Quoted from JorgesArcade:

Just 9 ahead of you!!! I think 5 months

Yeah! Assuming Bug’s figures are accurate, we’re looking right around end of June early July. Assuming no delays or increase in output.

#29 68 days ago
Quoted from SpookyLuke:

Don't forget we are streaming this Thursday on Bugs Scream and Stream twitch channel!

#30 67 days ago
Quoted from RebelGuitars:

I need to do some rearranging to get it over with my other games, but it’s up and playing great. I’ll give more feedback once I get more games on it.
[quoted image][quoted image][quoted image][quoted image][quoted image]

I see this thing every day and I still had to stop and admire it here. Dang that game looks beautiful

#31 67 days ago
Quoted from SpookyLuke:

I see this thing every day and I still had to stop and admire it here. Dang that game looks beautiful

It is so bright in the photos, it could accurately be described as "gleaming."

#32 67 days ago

Grabbed this one in Spain in anticipation of my machine. Maybe stick it up in the topper somewhere.

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#33 67 days ago
Quoted from AverageAndy:

Yeah! Assuming Bug’s figures are accurate, we’re looking right around end of June early July. Assuming no delays or increase in output.

It may be longer than that. If they are producing 12 per week. Thats between 3 games right now. Even if LT is half of that output, that's currently 6 per week and up to 10 per week if they ramp up to 20 per week. So that would be 120 games made from now till July. Depends on how well Scooby is still selling and TCM sells. I know from some distributers it sounds like LT is about 2 to 1 on TCM sales.

#34 67 days ago
Quoted from Conrad:

It may be longer than that. If they are producing 12 per week. Thats between 3 games right now. Even if LT is half of that output, that's currently 6 per week and up to 10 per week if they ramp up to 20 per week. So that would be 120 games made from now till July. Depends on how well Scooby is still selling and TCM sells. I know from some distributers it sounds like LT is about 2 to 1 on TCM sales.

I said later July/August for #206. Pretty much what my distro said was within the realm as well. That's 22-26 weeks. Not sure about Scooby sales, but figured they get to a avg point of 6LT over 10wks, and then as Bug says ramp it up to 20 games a week. At that point, Scooby probably won't be much of that and LT may see as many as 12 games a week avg if sales on it continue outpacing the other two. 12x12 weeks plus the initial 6x10 weeks... and we land at 22 weeks...July 22. I wouldn't call it an expectation as much as simple optimistic hope.

Given I don't know how many they'll build any given week of any given title, I added a 4 weeks to my 22 weeks best case of how it may occur.

Educated guess with available info so I know to kick my ass in gear and have the money ready. I have no idea how it will all go down. Or at what rate Spooky plans to produce each title. Or what hiccups transpire along the way. Nor do I really care. Earlier delivery will happily be accepted. A later one will also be fine. As long as I see games going out the door, and the end product shows some love and attention as good as they're preaching and currently showing, I'm all good.

#35 67 days ago
Quoted from RebelGuitars:

I need to do some rearranging to get it over with my other games, but it’s up and playing great. I’ll give more feedback once I get more games on it.
[quoted image][quoted image][quoted image][quoted image][quoted image]

this one really stands out. can you measure the heigt of the topper?

#36 67 days ago

#185 here. No idea when that means I'll see it, but it will be a good day indeed!

-1
#37 67 days ago

Sad to see this thread started by the all knowing jfh

Although he would know the most about Looney Tunes...

#38 67 days ago
Quoted from Jagrmaister:

I said later July/August for #206. Pretty much what my distro said was within the realm as well. That's 22-26 weeks. Not sure about Scooby sales, but figured they get to a avg point of 6LT over 10wks, and then as Bug says ramp it up to 20 games a week. At that point, Scooby probably won't be much of that and LT may see as many as 12 games a week avg if sales on it continue outpacing the other two. 12x12 weeks plus the initial 6x10 weeks... and we land at 22 weeks...July 22. I wouldn't call it an expectation as much as simple optimistic hope.
Given I don't know how many they'll build any given week of any given title, I added a 4 weeks to my 22 weeks best case of how it may occur.
Educated guess with available info so I know to kick my ass in gear and have the money ready. I have no idea how it will all go down. Or at what rate Spooky plans to produce each title. Or what hiccups transpire along the way. Nor do I really care. Earlier delivery will happily be accepted. A later one will also be fine. As long as I see games going out the door, and the end product shows some love and attention as good as they're preaching and currently showing, I'm all good.

Well said!! I can and will wait. Replenish funds along way. Be a nice fall addition if timing works out and I’m
Good with that

#39 67 days ago

That game IS quite exquisite in those pictures. Maybe it’s the colors, maybe it’s the layout but it could also very well be all those beautiful guitars that make it stand out. Hope this means I won’t have to go buy 30 of those to put on the wall behind my machine when she comes. Not that I would mind…

#40 67 days ago
Quoted from PinSpinner:

That game IS quite exquisite in those pictures. Maybe it’s the colors, maybe it’s the layout but it could also very well be all those beautiful guitars that make it stand out. Hope this means I won’t have to go buy 30 of those to put on the wall behind my machine when she comes. Not that I would mind…

They’re all for sale.

#41 67 days ago
Quoted from Jagrmaister:

Educated guess with available info so I know to kick my ass in gear and have the money ready. I have no idea how it will all go down. Or at what rate Spooky plans to produce each title. Or what hiccups transpire along the way. Nor do I really care. Earlier delivery will happily be accepted. A later one will also be fine. As long as I see games going out the door, and the end product shows some love and attention as good as they're preaching and currently showing, I'm all good.

This is great. Agree 100%. Too many obsess with “when am I getting my game?” or “why aren’t they building them faster?” without understanding the complexities of the manufacturing process (though I’ve noticed this is less prevalent with Spooky games).

I love seeing others get their games - especially first time buyers - and don’t mind waiting my turn. Gives me something to look forward to. I trust Spooky to make the wait worthwhile.

#42 67 days ago
Quoted from jfh:

This is great. Agree 100%. Too many obsess with “when am I getting my game?” or “why aren’t they building them faster?” without understanding the complexities of the manufacturing process (though I’ve noticed this is less prevalent with Spooky games).
I love seeing others get their games - especially first time buyers - and don’t mind waiting my turn. Gives me something to look forward to. I trust Spooky to make the wait worthwhile.

I'd rather get a game that's right and good from the get go, than have issues in the first week of ownership and be bummed, esp if the machine is down. It's not worth doing if it's not worth doing right.

#43 67 days ago

I think that the obsessors (and I suppose I should include myself in that category) will find that, when they get their game and it is far and away better in quality control than any others, they will be much happier to wait and be patient the next time around.

#44 67 days ago

Boom: #31 here.

Just got notification "We're getting your order ready to be shipped. We will notify you when it has been sent."

#45 67 days ago

So glad these are going out! Can’t wait for my orange creamsicle!!

#46 67 days ago

Sorry if this breaks rules but going to play this at TPF. Due to price, theme and what I see of gameplay so far I'm considering this as my first pin to acquire in about 3 years. If I really like it at TPF the price compared to most NIB and other things mentioned and I hope to be an owner. Frankly been excited about this one every since announced.

#47 66 days ago

31? Wow!

#48 66 days ago

I guess I should elaborate, because I am not sure how this works. Ive only purchased games in stock. I paid in full recently, and they just sent that. So could be showing that I am paid in full or that they have shipping confirmation. We will see!

#49 66 days ago
Quoted from WesleyCowan:

going to play this at TPF. Due to price, theme and what I see of gameplay so far I'm considering this as my first pin to acquire in about 3 years. If I really like it at TPF the price compared to most NIB and other things mentioned and I hope to be an owner. Frankly been excited about this one ever since announced.

I think there will be quite a few people doing the same thing and predict there will be a spike in orders after TPF. I’m considering going just to see the difference between Looney Tunes with a standard cabinet and one with a butter cabinet.

#50 66 days ago
Quoted from blaskoa:

I guess I should elaborate, because I am not sure how this works. Ive only purchased games in stock. I paid in full recently, and they just sent that. So could be showing that I am paid in full or that they have shipping confirmation. We will see!

Did you order direct from Spooky or a distributor?

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