Quoted from Coyote:Okay, question - since work is real slow, I threw together a board outline. But figured I'd ask ya'll - if you're interested, what you'd prefer:
(1) A single board for the three rockets, or a board that only handles one row of the rockets. (The latter, one extra board will get you the spinner lights, as well..!)
.. and ..
(2) How to connect the wires? I can either: (1) make simple solder pads for each wire, (2) give each connection a single-pin molex header, or (3) A single molex header for the whole board? (1 would require soldering wires in. 2 would require crimping on a header. 1 & 2 would require no wire cuts - meaning you could jump back to the old style easily. 3 would require trimming wires and crimping on a header.)
--Me.
A PCB for the rocket lamps would be nice. I would prefer a header pin type connection. It would involve adding wires and crimping but I think it would look better when done. Only neg I see is that the PCB would have wedge base twist in sockets? Those are typically 555 lamps and they do run hotter than #44 lamps.
Going back to the beginning of when you posted pics of your transformer, It looks like the transformer was replaced with a different one. It should be stamped 16B on the top. This is where you need to start, check voltages at the rectifier board's test points and then the solenoid driver test points. The game will never boot if it doesn't get 5V and 12V. It also needs the coil voltage for the 7th flash. If the sound board is working, the game will chime with every flash of the MPU, the flicker doesn't chime and is very quick blink og the LED.