Quoted from VisitorQ:I'll be honest, when I heard v1.0 I was expecting big things. Even when I saw the write up, I was like damn... That's a lot of stuff!
However... After playing a game or two I really did not notice many changes. Yes some of the inserts light up a bit more and I got a few new high stakes rewards but honestly, that's about it. Don't get me wrong, I am sure the final wizard mode is amazing (I won't watch the video because I don't want to ruin it) but overall, the update seems a bit underwhelming on basic game play level. For me, it certainly does not even close to what we saw with the Foo Fighters V1.0 update. That radically added a ton of new callouts, accessible modes and more. I mean maybe I am missing something here but I'm not really feel it with the Bond V1.0 update.
No new callouts.
No new modes that I saw. *Yes. I know about the final wizard mode being added.
No new animations.
Ball still auto fires when you lock one.
I mean it seems more like a sub V1.0 update to me. "shrug"
Foo was a desert wasteland for sounds and callouts before its 1.0 code update. Bond had added WAY more polish along the way to .99 than Foo did.
So you noting that this 1.0 Bond update added way less in terms of callouts and other polishing stuff is really just a negative reflection on how little they had put into Foo at .99.
To say the Bond 1.0 update isn’t as good as the Foo 1.0 update just based on the volume of items added is to take too simple a view of it. You have to put into context the state of both games at v.99
When you look at Foo .99 compared to Bond, Bond was WAY better already at .99 and wasn’t in dire need of ALL polishing items like Foo was. Foo was clearly holding back a lot of those callouts and other things so they could release them along with the topper for sale. And I think that’s BS to hold back on all that stuff and make people who had bought the game at release wait months longer for desperately needed polish just so it would land at the same time as a topper sale.
And in my mind Bond’s overall code and rules structure with multiple paths is way better than Foo’s single train track of just quickly blowing through the city modes with a couple multiballs along the way. There’s very little depth to Foo. Bond has tons of depth.
Smart missiles, Bond Women multipliers, Spectre Weapon perks, 5 mini wizard modes… all are implemented much better in Bond than the similar items in Foo. And the creative design of the Bond modes tying in the shots to the theme & design and making great use of all areas of the layout blows Foo city modes out of the water.
And yes there are still some cool things and tweaks still on the way with Bond, which should be considered a positive and not a negative. Foo has nothing significant left on the way, while Bond is already really good and will still be getting even better.