(Topic ID: 27799)

Terminator 2 Club....Members Only!

By spfxted

11 years ago


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  • 10,956 posts
  • 737 Pinsiders participating
  • Latest reply 10 days ago by jrcmlc
  • Topic is favorited by 273 Pinsiders

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There are 10,956 posts in this topic. You are on page 219 of 220.
#10901 30 days ago
Quoted from jrcmlc:

no foam here. lol

There is a service bulleting about it.

#10902 30 days ago

Here are pics of the cluster I removed.

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#10903 30 days ago
Quoted from jrcmlc:

Here are pics of the cluster I removed.
[quoted image][quoted image][quoted image]

Not too bad actually.

Broken right plastic, but theres a guy on Ebay that has them.

I bought them.

You have more pieces that I had when I started.

My skull was cracked and broken, but little fiberglass tape and epoxy fixed him right up.

Get the bright eyes from pinball life:

https://www.pinballlife.com/briteeyes-terminator-eye-mod-for-terminator-2-pinball-machines.html

It seems silly but it DOES make a huge difference.

There is also a regular white spool spacer in the rear somewhere, that keeps the plastics at the right level.

Dont over think it, it really only goes in one way to get the skull NOT at an angle.

#10904 30 days ago

I have all new plastics and an extra skull...I just can't see this going back together the way it came apart since it's broken and basically peeled off.
LOL

Quoted from pinballinreno:Not too bad actually.
Broken right plastic, but theres a guy on Ebay that has them.
I bought them.
You have more pieces that I had when I started.
My skull was cracked and broken, but little fiberglass tape and epoxy fixed him right up.
Get the bright eyes from pinball life:
https://www.pinballlife.com/briteeyes-terminator-eye-mod-for-terminator-2-pinball-machines.html
It seems silly but it DOES make a huge difference.
There is also a regular white spool spacer in the rear somewhere, that keeps the plastics at the right level.
Dont over think it, it really only goes in one way to get the skull NOT at an angle.

#10905 30 days ago
Quoted from jrcmlc:

And I'm calling it for the night but here is that sexy ass new board by DumbAss and the old alkaline damaged POS that was in it when I bought it.
[quoted image][quoted image]

I’d love to try to salvage that board to practice my board skills

#10906 30 days ago

I'll drop it by sometime or throw it in the mail to you.

Quoted from The_Pump_House:I’d love to try to salvage that board to practice my board skills

#10907 30 days ago

I got it done relatively easy, once I took it all apart and put in the new t1000 and all that I realized what I was working with and that it could go back together sort of the way it came apart. I finished the topside, plastics, posts, rubbers, cleaning, waxing, pops etc...plays so much nicer, but I still need to rebuild flippers and do all the stand up targets.

Speaking of stand up targets, it seems like wiring them on the bench with molex might be the move on that....thoughts?

Installed Pin2DMD as well, the colorization is really average on this one, nothing like my others, but it's still better than non color lol

Quoted from pinballinreno:

Not too bad actually.
Broken right plastic, but theres a guy on Ebay that has them.
I bought them.
You have more pieces that I had when I started.
My skull was cracked and broken, but little fiberglass tape and epoxy fixed him right up.
Get the bright eyes from pinball life:
https://www.pinballlife.com/briteeyes-terminator-eye-mod-for-terminator-2-pinball-machines.html
It seems silly but it DOES make a huge difference.
There is also a regular white spool spacer in the rear somewhere, that keeps the plastics at the right level.
Dont over think it, it really only goes in one way to get the skull NOT at an angle.

#10908 30 days ago
Quoted from jrcmlc:

Speaking of stand up targets, it seems like wiring them on the bench with molex might be the move on that....thoughts?

Thats how I do pretty much everything.

I also hooked up 2 4smd led lamps to the drop target.

one white lamp from the GI, and a red one off of the lock insert so it flashes a little.

It makes a difference to me and does look cool.

If you look theres a dimple for a lamp already there behind the drop target.

The lamp was deleted during production.

#10909 29 days ago
Quoted from jrcmlc:

the colorization is really average on this one

I am working on an update using the original Malenko files as base. Trying to align it better with the playfield and cabinet colors, and fixing some errors. Getting there but it is a lot of work.
jrcmlc For inspiration: which ones you think are done well?

#10910 29 days ago

Getway is good, no fear is good, fish tales was good, sopranos is good, really most of them are pretty good.

Quoted from SideLaneDrainer:I am working on an update using the original Malenko files as base. Trying to align it better with the playfield and cabinet colors, and fixing some errors. Getting there but it is a lot of work.
jrcmlc For inspiration: which ones you think are done well?

#10911 29 days ago

Ok, will look at those. thanks.

#10912 29 days ago

I watched the demo of the colordmd colorization and it's pretty much the same.

Quoted from SideLaneDrainer:Ok, will look at those. thanks.

#10913 29 days ago
Quoted from jrcmlc:

Installed Pin2DMD as well, the colorization is really average on this one, nothing like my others, but it's still better than non color lol

I think the colorization is somewhat limited due to original DMD programming. The colorization work can't add any new content, you can only color what is there already.

T2 was the first Williams pinball machine to be designed with a DMD. Gilligan's Island was their second game started with a DMD in mind but due to a quicker development time it was released a month earlier than T2.

The earlier DMD games were a quite a bit simpler in their graphics than later games as the programmers we still getting their feet with them.

#10914 29 days ago

Don't forget the colorization of the profanity part, that Color-DMD also forgot.
They later recolored after we released Game Rom L8.3 and send them a screenshot of the missing colors.
Take a closer look to the line indentations in the second frame.

pasted_image (resized).pngpasted_image (resized).png

#10915 28 days ago
Quoted from docquest:

The colorization work can't add any new content, you can only color what is there already

With a pin2dmd I could add new stuff when there is no dynamic content (scoring), but it is a lot of work.

Quoted from docquest:

The earlier DMD games were a quite a bit simpler in their graphics

True, but it ain't that bad as some want us to believe. It should be possible to make it look better then how it looks now in both colordmd and pin2dmd.

Quoted from Averell:

Don't forget the colorization of the profanity part, that Color-DMD also forgot.

This should be OK as I use a color mask for this one and the indent should not matter, but I'll double check. I use L8.4, but have profanity off as I do not have the sound chip.

#10916 28 days ago

If you need more information I can send you the document.

#10917 28 days ago

Hmm

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#10918 28 days ago

Does anyone have or know a source for a full apron decal set? Looks like Marco used to have them but not anymore.

#10919 28 days ago

Or even the files as I can arrange to have them printed.

#10920 28 days ago

One of these things is not like the others, one of these things does not belong....

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#10921 28 days ago

If anyone wants both of these as they sit, PM me

Added 22 days ago:

These are gone.

#10922 27 days ago

Check switch 41, 42, 44 just all of the sudden today when I turned it on, nothing seems to not work, no issues after I shopped it, bleh.

#10923 27 days ago
Quoted from jrcmlc:

Check switch 41, 42, 44 just all of the sudden today when I turned it on,

#4 is the common wire, run around that color wire for a break.

LTG : )

#10924 22 days ago

Looks like the front switch on the left sling is dead and holding down some of the other stuff.

Quoted from LTG:#4 is the common wire, run around that color wire for a break.
LTG : )

#10925 22 days ago

I have a replacement decal set for the T2 Apron I'm not going to use if anyone is interested, PM me.

#10926 18 days ago

Finally joining the club - Flew to PA and drove this thing 814 miles back home to MN! She’s one of the nicer examples I’ve seen lately, now to find out what it really needs…
Gonna replace all the rubber. Anyone have red silicone, does it look good?

IMG_5447 (resized).jpegIMG_5447 (resized).jpegIMG_5462 (resized).jpegIMG_5462 (resized).jpegIMG_5475 (resized).jpegIMG_5475 (resized).jpeg
#10927 18 days ago
Quoted from MNTilter:

Anyone have red silicone, does it look good?

https://www.titanpinball.com/

I have red silicone here. Not for sale. But you can see what it looks like.

LTG : )

#10928 18 days ago

We have thousands of different PerfectPlay silicone rings and sleeves in stock including full T2 game kits of white rings with whatever color posts/flippers you want. Pm me as they aren't in the store yet.

I personally went with red flipper rubbers and white everything else.

Quoted from MNTilter:Finally joining the club - Flew to PA and drove this thing 814 miles back home to MN! She’s one of the nicer examples I’ve seen lately, now to find out what it really needs…
Gonna replace all the rubber. Anyone have red silicone, does it look good?
[quoted image][quoted image][quoted image]

#10929 15 days ago

Full game kits are in our pinside store now. Free shipping.

I still have an apron decal set available if anyone needs it.

#10930 15 days ago
Quoted from jrcmlc:

Full game kits are in our pinside store now. Free shipping.
I still have an apron decal set available if anyone needs it.

Awesome, I like the price and happy to buy from fellow pinsiders here!

Of course, finding more pressing issue at moment - both my flippers have an assortment of mechanical wear/issues, and one Mazzco coil and one Williams 11629. There seems to be lots of T2s with the 11629 (stronger) coils in the flippers, tho the original spec was 11630, 'standard' strength coil. Guess I'm wondering if anyone has the 11630s and thinks they're too weak?

#10931 15 days ago
Quoted from MNTilter:

Guess I'm wondering if anyone has the 11630s and thinks they're too weak?

I recently swapped my 11629's for 11630's. I found the 11629 a tad too powerful and I had quite some airballs. When it was time to rebuilt my flippers (into new style) I decided to install the weaker ones. My experience with 630:
-All shots can be made, also from a "hold-ball"position.
-The skull shot is more difficult (which I like)
-It is easier to do multiple chase loop rounds after each other increasing the speed with each loop (which is the best shot on this machine imho)
-Ball times increase (which I also like)
-No more air balls

It is important though to have the optimal EOS switch gap to make sure you get max power out of the 11630. I guess that is the reason that Williams recommended the 11629 later on, because optimizing is not an operator trait. Besides as an operator you do not want long ball times

Conclusion: I am very happy with the 11630. If you want a bit more power, the 15411 (orange) might be a consideration (did not test it myself). The 11629 with flippers in great condition is too strong in my opinion.
Note that I have the playfield on 6.3 degrees which is at the lower end of the recommended range (6-7).

#10932 15 days ago

I just replaced both entire flipper assemblies and went with FL-11630 factory spec and it plays as it should. Plenty of power for this game, wouldn't want more.

Quoted from MNTilter:

Awesome, I like the price and happy to buy from fellow pinsiders here!
Of course, finding more pressing issue at moment - both my flippers have an assortment of mechanical wear/issues, and one Mazzco coil and one Williams 11629. There seems to be lots of T2s with the 11629 (stronger) coils in the flippers, tho the original spec was 11630, 'standard' strength coil. Guess I'm wondering if anyone has the 11630s and thinks they're too weak?

#10933 14 days ago

Awesome info! With what my flippers are doing now, any new setup will be good. One is missing about 25% of travel due to wear. I’m set on the steeper side of 6-7 degrees, I can always decrease pitch a hair if the ramps turn into climbs.

#10934 14 days ago

PBL has the coils and rebuild kits of course, but they also offer a completely prebuilt drop in flipper assembly, minus the flipper bat and rubber, which is not ordinarily what I would do as it's about $9 higher than doing it yourself, per side, but EVERYTHING on mine including the brackets themselves was nasty+ and most original... and it saved me $9 worth of work, for sure. Just make sure you select the right Coil and coil stop, PBL part #'s and OEM specs are:

SKU C-13174-L and C-13174-R, Coils are FL-11630 and coil stops are A-12111

and

Quoted from MNTilter:Awesome info! With what my flippers are doing now, any new setup will be good. One is missing about 25% of travel due to wear. I’m set on the steeper side of 6-7 degrees, I can always decrease pitch a hair if the ramps turn into climbs.

#10935 13 days ago

We have the drop / rollover targets with the decal available, will be in the store shortly.

Also have full game kits with all the stand up targets, correct colors and mounting orientation, diodes already installed etc... Also not in the store yet but will be soon.

PM me for either or both

#10936 12 days ago

I'm back... again... I think this is the 4th or 5th T2 I've owned. Arnold keeps saying he will be back and he keeps showing up. Funny thing with this one, It has the profanity chip (of course) and literally the first ball / first game since I set it up a few minuets into play, I shoot the lock and Arnold gives me the FU A***ole. I guess he's mad I keep selling them or trading them away! This one is super clean has been in several collections long term over many years. Maybe we'll keep this one... for now. Currently he's chilling next to my Elvis Gold. 2 SRP next to each other.

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#10937 12 days ago

Play the machine with the latest Game Rom and you will have much more fun!

#10938 11 days ago

What is changed? New rules??
It would be awesome to expand the code on this otherwise very shallow yet cool machine.
It is one of the few 90s I still enjoy to play even though it's has shallow core the ball times are short.

Where can I find a list of the changes?

#10939 11 days ago

New functions and loads of bugfixes...

Terminator2_L8_4.pdfTerminator2_L8_4.pdf

#10940 11 days ago
Quoted from Averell:

New functions and loads of bugfixes...
[quoted image]

Wow amazing work.
That is an incredible amount of analysis and work to fix bugs and other behaviours.
Well done!!!

Just out of curiosity, are there any plans to expand the code further?

#10941 11 days ago
Quoted from PhillyArcade:

I'm back... again... I think this is the 4th or 5th T2 I've owned. Arnold keeps saying he will be back and he keeps showing up.

Game looks pretty sweet. Congrats!

#10942 11 days ago

Yes, we found some more issues and made a roadmap for another update later this year.

#10943 11 days ago

What issues did you find? Is there a recommendation for which of the new options in 8.4 to use, enable or disable? Like a recommended beat practice for most enjoyable game?

Quoted from Averell:Yes, we found some more issues and made a roadmap for another update later this year.

#10944 11 days ago
Quoted from Averell:

New functions and loads of bugfixes..

you bugging me!!! Lol. Great job. Thank you!

#10945 11 days ago

There are just a few small errors that were only noticed later. However, these are still based on the code L-8.
Some errors are optical in nature, such as: E.g. switching different lamps on or off... all in all just small things.
The gameplay itself is much better and you can do a lot more with the new features.
The tournament mode in particular is now designed to be functional and fair... it never worked properly and counted unfairly and gave each player different starting positions.
I wrote a new Manual with all new features... enjoy.

A2_Feature_Adjustments_(Update).pdfA2_Feature_Adjustments_(Update).pdf

Williams_1991_Terminator_2_Judgment_Day_Manual_-_Update.pdfWilliams_1991_Terminator_2_Judgment_Day_Manual_-_Update.pdf

#10946 10 days ago

This is a less of a T2 question and more of a ColorDMD question with a T2 reason.

I have the LED ColorDMD and love it a but I am curious...

1. Can I set text as a solid colour (white) and have the background a solid colour (off-red) to mimic the Terminator vision from the movie?
2. Can I easily switch back and forth between colour profiles?
3. Can I choose only certain elements to have this solid colour (such as the database selection) or would I need a Pin2DMD for that?

#10947 10 days ago
Quoted from Averell:

Play the machine with the latest Game Rom and you will have much more fun!

What in the world rom am I working with here!? lol

53662225557_f2e8f3ac6e_k (resized).jpg53662225557_f2e8f3ac6e_k (resized).jpg
#10948 10 days ago
Quoted from Averell:

Play the machine with the latest Game Rom and you will have much more fun!

Is this even good? lol

53663311748_14568d061c_c (resized).jpg53663311748_14568d061c_c (resized).jpg
#10949 10 days ago
Quoted from PhillyArcade:

Is this even good? lol
[quoted image]

Looks like a prototype ROM?

Get the new 8.4 ROM

#10950 10 days ago

If you burned Game Rom L8-3 or L8-4 and then patch with Ghostpatch you overwrite a part in the Game Rom that detects the Game Rom version.
It's not necessary to patch these Roms because the new code support the anti-ghosting lamp matrix code to prevent LED ghosting (w/adjustment).
You can read about this new feature in the change log document of version L8-3!

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