Quoted from TheKreator:I still haven't figured out the Kruegerand collections and what the point of trading them in for items does. The drop targets giving you one or more "power ups" prior to entering the next nightmare is pretty cool, but not really deep enough and doesn't really change the mode too much. (Alarm, Extra Power, etc...)
This game really has a lot of potential with enhanced code, but doesn't have a big enough following to get a Freddy 2.0 project off the ground. Although if I ever felt motivated enough to mess with a p-roc I think Freddy would be a good pin to try it on.
I’ve played this game pretty extensively and have to say I feel the code is actually pretty solid overall, in fact I really like the code as it sits. You have to like an untraditional Gottlieb system 3 for one, which many do not.
A game like Waterworld? That code is wonky as hell, and just wasn’t what I expected or fun after a bit.
There is a flow to NOES, and I never find myself at a dull moment of what to shoot next. There’s always something. Krugergards are worth collecting either trading in for souls, Dream Warriors (50+) extra ball or Freddy three ball. Definitely fun to shoot for through the pops or during Freddy three ball (bashing the furnace door gives you more)
If you can get to the shop early and trade for ten souls, you carry those for your next balls end bonus, while able to collect and build more Krugergards.
It’s this type of gaming of risk reward that I enjoy to both see how many I can get combined with souls, and I love how the pop bumpers are also your bonus, so essentially three to four different bonuses (if you include 10 mill for an unused claw)
To me the game almost feels perfect for what it is. That’s not to say you couldn’t polish a few things maybe, but hitting Freddy shots, capturing Freddy for big points and hitting jackpots doesn’t really get old, and the game feels pretty balanced in the scoring department, even when hitting Supers in Dream Warriors mode, which is pretty awesome. (Plus there’s a few lesser seen secret modes sprinkled in, like Freddy three ball, where you smack the furnace over and over again)
A good glove shot to the captive ball on tournament mode for 25 million is also super satisfying.
A wide open left drain without your kickback lit also keeps things harder. Not too easy, not too hard, the game feels right on. Getting a billion + is not all that easy.
Bottom line, there are some definite hidden gems in the Gottlieb pinball realm that are often overlooked, and Nightmare on Elm Street might just be at the top of that list. It’s criminally underrated in my opinion.
I guess those that own the game and seek it out know what I mean, if you know, you know