Latest software version
V1.57 - December 13, 2023
Click here to view the changelog.
LE/PREMIUM v1.57 - December 13, 2023
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"This code contains minor updates and system improvements."
LE/PREMIUM V1.23 - October 22, 2020
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Fixed:
- Fixed an issue where the van can lose count of the balls.
- This issue is not new. If you were seeing this issue somehow your game
is losing a ball. Its possible your van opto is/was intermittent. One
reason it could be intermittent is it has moved or otherwise needs
physical attention. It could be on the edge of not seeing itself.
- Scoring was not correct in WINDOW SHOPPING. Now the orbits score
significantly more if you keep shooting the same orbit over and over.
- Pizza slices were awarding an extra ball sooner than they should have been.
The default is 55 slices.
New:
- Added Volume to DJ MIXER.
- Added new background videos to DJ MIXER
- Added a Topper Test to test the Eye Servo
- Added numerous topper effects.
- Added Neutrino Pizza Party -
- Can only be started after you have trained and reached 3rd level
- Can only be started when nothing else is going on.
- To start hit the two Dimension X targets then shoot the left ramp before
it times out.
- Can only play once per game.
Tweaked:
- Improved how and when we count balls in the game and in the van
- Improved ball search with regard to the van. If the game needs to ball
search and the van opto is blocked the game now assumes the "lost ball" is
in the van.
- Battle Again will no longer reset at the start of the ball.
- Increased the base, inc and max values for foot awards collected throughout
the game.
- All awards for all episodes will now be larger based on how many episodes
you previously completed in the game. The game is designed to have low
scoring episodes but completing them is where the points are.
- Mondo and Grande jackpots during Turtle Power Multiball are now worth 2X and
3X for the 2nd and 3rd+ passes through the same multiball.
- Mondo and Grande jackpots in Ninja Pizza Multiball are now worth more even
in the first pass through the multiball.
Moved to system 2.60 -
- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
- This adjustment, which is only available and active when the game is in
FREE PLAY mode, controls the behavior of the Start Button Light.
Values are:
- "ALWAYS OFF" - Start Button Light is always off when in attract mode.
- "BLINKING" - Start Button Light will blink when in attract mode.
This is the DEFAULT and previous behavior.
- "ALWAYS ON" - Start Button Light is always on when in attract mode.
LE/PREMIUM V1.22 - September 20, 2020
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Fixed:
- Removed a sound that happens during game over on the right outlane.
(from V1.21)
- Feature adjustment "FORCE DIFFERENT TURTLES" was not working correctly with
left flipper button. It will now remove turtles that have been selected.
- Cowabunga progress of a 2-player+ game was not being reset correctly.
- Fixed 48V messaging when coin door switch is open.
- Fixed font spacing on the timer in the UI
New:
- Added shaker motor effects for 123 and Weapon awards.
- Added pricing string to most of the attract mode pages.
Tweaked:
- Made the shaker motor not shake at the end of a pizza spin from a target
- APRIL and LAIR are now enabled after Final battle and Team up
- Reverted to the older "Ralpheal" call at the start of the game.
- Tweaked some of the EQ of some of the speech.
- Made the shaker motor more interesting at the start of Ninja Pizza
Multiball.
Moved to system 2.57 -
- Updated to nodeboard firmware v0.64.0
LE/PREMIUM V1.21 - August 24, 2020
==================================
Fixed:
- Start Speech "RAPHAEL" in last version (V1.20) was the wrong wave file.
New:
- Added PIZZA DISC TEST in the game test menu
LE/PREMIUM V1.20 - August 20, 2020
==================================
Fixed:
- Fixed Bonus score issue.
- Timers are now paused during episode start display effect.
- Fixed "random" dots staying on the screen.
- The Frenzy value was not reset correctly. If you played more than one
Ninja Pizza Multiball and got frenzy (Octopus) both times the value was
carried over and should not have been.
New:
- Added a tune player to game play mode menu.
- Its called DJ MIXER
- To start, hold in both flippers. When the GAME PLAY MODE MENU appears use
the flippers to navigate player and press the START BUTTON
- Use buttons to control the player
- Left button will restart the current tune. It will go to the previous
song if pressed near the start of a song.
- Right button will move to the next song.
- The ACTION button will change the current playlist.
- The START button will exit the mode.
- Both flipper buttons will Pause or un-pause the mode. After some time
while paused the will automatically end.
- There are three new adjustments in the STANDARD ADJUSTMENTS for this:
- PLAYER DJ MIKXER MODE - Default = YES
- NO - Do not include in the GAME PLAY MENU
- YES - Include in the GAME PLAY MENU
- DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK
- ORDERED PLAYBACK - play songs in order
- SHUFFLE PLAYBACK - play songs in a random order
- DJ MIXER PLAYLIST REPEAT - Default = YES
- NO - Return to the attract mode when the playlist ends.
- YES - Restart the playlist when it ends.
- The game must be in FREE PLAY to use the DJ MIXER
- Added to the episode is lit background lamp effect. The van flasher now
pulses if you have episodes lit.
- Added an adjustment to allow the main theme in the game to be changed to a
non-licensed tune. Hopefully this will help streamers.
- Its called REPLACE LICENSED TUNE
- NO - Leave all the tunes in place. This is the default.
- YES - replace the main theme throughout the game with an instrumental
version.
Tweaked:
- Increased the bonus for episodes both completed and not at the start of
Final Battle.
- Improved the debounce timing of the start button.
- Final Battle Challenge now waits on turtle selection speech to finish before
starting intro
- Changed adjustment text from PLYR to PLAYER
- Added "-"s to PIZZA-O-METER text to be more consistent.
- Changed PARLOUR to PARLOR to be more consistent.
- Gave some speech calls some more head room to help with potential clipping.
- Greatly increased all the scores for Episodes.
- Changed flipper power adjustments to use numbers instead of SOFT, NORMAL,
HARD.
- Changed the lowest value of the TROUGH EJECT POWER adjustment to 150.
- Changed priority of tunes that play so that Episodes tunes will now win if
1-2-3 FOOT is also running.
Moved to system 2.55 -
- Updated to nodeboard firmware v0.63.0
LE/PREMIUM V1.11 - August 4, 2020
=================================
Fixed:
- Fixed some issues where the display was causing the game to hang.
- Corrected spelling of Marshmallows in Instant Info and Ninja Pizza Multiball
messages
- Fixed misspelling of BEBOP on episode introduction display.
- Ninja Pizza Multiball Ball Save timer was not being set correctly for
install HARD and EXTRA-HARD.
- Final Battle Ready had all turtle shots flashing instead of the left ramp.
This has been corrected.
- Fixed an issue during regular gameplay, if the final episode is complete and
Final Battle Ready is displayed, the ball will not eject if the Pizza
Parlor or Lair is the final shot.
- Fixed an issue where the pizza toppings would not get reset correctly in the
2nd plus games.
New:
- Added display effect for Extra ball is lit.
- Added lamp effect for starting Bebop or Rocksteady hurry-up in Final Battle
Phase 2
- Add Turtle Selection to Final Battle Challenge. Each Turtle will give a
different perk for the challenge mode:
- LEONARDO - 2X BEBOP AND ROCKSTEADY AWARDS
- DONATELLO - 3X FOOT AWARDS
- RAPHAEL - EXTRA DAMAGE TO BOSSES
- MICHELAGELO - LIGHT BATTLE AGAIN
- Added rotating flasher background lamp effect while you have 2X or higher
playfield multiplier running.
- Added adjustment to stop the Turtles from cycling at the start of the game.
- Its called ALLOW TURTLES TO CYCLE.
- Its a YES NO type adjustment
- It defaults to YES.
- This is added to DIRECTOR INSTALL and then defaults to NO.
- Added a timed ball save for Phase 2 of Final Battle.
It features different ball save durations based on "Final Battle
Difficulty" setting,
Tweaked:
- Increased the scores for spelling APRIL and LAIR.
- Fixed the monospacing of some score fonts.
- Removed pizza toppings from display when playing Final Battle Challenge
- Removed skill shot reminder speech during Final Battle Challenge
- Increased the max points for the Glider feature
- Changed Turtle Power Difficulty from a number to EASY/MEDIUM/HARD
EASY = 3 shots, MEDIUM = 4 shots, HARD = 5 shots
The number of required shots will increment by 1 each time Turtle Power
Multiball is played afterward.
- Install presets now change Final Battle Difficulty adjustment
- Final Battle Challenge adjustment was labelled incorrectly
- Adjusted the min and max the glider can travel.
- Adjusted the min and max the glider can be calibrated.
- Made it so if you pick LEO and you make your skill shot you will receive
your skill shot and you will start Training on that same shot.
- Added spinner flasher to the light sweeps in the game.
- Added left disc flasher to the game over lamp effect.
- Changed some of the text in Instant Info.
- Changed Instant Info Pizza topping page to show one topping instead of the
current amount the player has.
- Changed Bonus held from holding the pre-multiplied amount to hold it all and
then adding it to the total for the next ball.
LE/PREMIUM V1.10 - July 21, 2020
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Fixed:
- Fixed an issue where the background screen may go black.
- Fixed issues where the van would eat a ball and the game would go to end
ball.
- Fixed an issue where ball count is wrong after 3 ball searches and balls
are released from the van.
New:
- Added more shaker motor effects throughout the game.
- Added an adjustment to allow the owner to set which game mode is default.
- Its called DEFAULT GAME MODE
- Choices are:
- STANDARD - Normal play
- COMPETITION - Randomness removed
- COOPERATIVE - Shared progress and scores
- COOP + COMPETITION - Shared progress and no randomness
- TEAM PLAY 2V2 - Players 1 and 3 verses players 2 and 4
- TEAM PLAY 3V1 - Players 1, 2, and 3 verses player 4
- TEAM PLAY 2V1 - Players 1, and 2 verses player 3
- FINAL BATTLE CHALLENGE - Stop Shredder from taking over the world
- Defaults to STANDARD
- Added an adjustment to allow the owner to turn off the option of TEAM PLAY.
- Its called ALLOW TEAM PLAY
- It defaults to YES
- Added an adjustment to allow the owner to turn off the option of FINAL
BATTLE CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added Final Battle Challenge Game Mode
- You can play the Wizard mode instead of a normal game.
- From the GAME PLAY MENU choose: FINAL BATTLE CHALLENGE, OR from
FEATURE ADJUSTMENT - DEFAULT GAME MODE -
choose FINAL BATTLE CHALLENGE and press start.
- Added a High Score Champion for Final Battle Challenge. The turtle pictured
is the turtle used to become champion.
- Added an adjustment to change the difficulty of the FINAL CHALLENGE
- Its called ALLOW FINAL BATTLE CHALLENGE
- It defaults to YES
- Added an adjustment to allow the owner to change the difficulty of Ninja
Pizza Multiball.
- Its called NINJA PIZZA DIFFICULTY
- If has three setting:
- EASY - Locks are always lit
- MEDIUM - Locks are lit for the first multiball. After that you
start with zero toppings and cannot lock balls until you have
five.
- HARD - You always start with no toppings and cannot lock balls
until you have 5.
- It defaults to Medium.
- This is added to the difficulty installs
- Added an adjustment to allow the owner to change how many right ramps are
needed to start Turtle Power Multiball.
- Its called TURTLE POWER RAMP SHOTS TO START
- It defaults to 4.
- This is added to the difficulty installs
- Added increased scores for successful training. Your current training level
now adds a percentage of every score award to all score awards. You will
receive +10% per level earned.
- Added an adjustment to allow advancing toward Episodes and starting
episodes while FOOT 123 is running.
- Its called ALLOW EPISODES DURING FOOT 123.
- It defaults to YES.
Tweaked:
- Slowed down how fast the turtles change at the start of the game.
- Added BALL SAVE LIMIT AT START adjustment to the difficulty installs. It
will range from 3 to 1 ball as you go from EASY to HARD.
- Removed LANE CHANGE BATTLE AGAIN from difficulty adjustments.
- Reduced the scoring for Pizza Eating Contest
- Increased the bonus values for successfully completing an episode
- Pict-O-Pops will not light FOOT 1 2 3 if you have already completed it.
- Reduced the scores for end of ball bonus
- Added lights at the start of ball one to help show which features are
available if you choose the current turtle selection.
- Improved the debounce timing on the center ramp opto.
- Tweaked the strength of the training ramp flashers.
- Reduced the scoring of the Glider Feature.
- Increased the scores for TEAM-UP
Moved to system 2.53 -
- Updated to nodeboard firmware v0.62.0
- Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
LE/PREMIUM V1.04 - June 28, 2020
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Fixed:
- Cowabunga Wizard mode was not starting when it should.
LE/PREMIUM V1.04 - June 28, 2020
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Fixed:
- Cowabunga Wizard mode was not starting when it should.
LE/PREMIUM V1.03 - June 25, 2020
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- Initial release.