Game of Thrones (Premium)

Stern

Game of Thrones (Premium)

Pinside Rating

This game received 253 approved Pinsider ratings and currently rates 8.030 /10

8.03

Top 100 ranking

This game ranks 1st in the game group "Game Of Thrones". The group itself ranks #78 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.037

Artwork: 7.448

Sounds/Music: 8.045

Other Aspects: 8.245


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 3 of us have rated this game.

7.91

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This title is part of group: "Game Of Thrones"


Found 120 ratings (with comment) on this game

There are 120 ratings (that include a comment) on this game.
Currently showing results page 5 of 5.

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7.640/10
8 years ago
Cab artwork is good, Backglass meh and playfield bad. I wish Stern was given some more creative license with the artwork but that is what you get when you do a TV/movie license. I like the layout. Yeah, its a fan but I like fans. I liked choosing the different houses but do not know enough of how each one affects the rules. The captive ram shot was kinda lame on the game I played. Felt like hitting a marshmallow with the same satisfaction. I hope others are more lively. I wonder if Mezel will make a Ball mod. I liked the upper playfield in that it didn't feel clunky and you had to actually aim for the shot you wanted. I couldn't really hear the sounds so I rated them average.
8.091/10
8 years ago
Game of thrones premium is an awesome looking game I really like the blue on the playfield instead of the other color on the le and pro and the mini playfield is fun to play the dragon is a neat toy and the ball kicking out of the chair is cool looking and dmd animations on the game are really good.
9.840/10
8 years ago
Tough ruleset but alot of fun.Flows well and will have lasting quality.
9.320/10
8 years ago
Wow, what a fantastic game. This is the first new Stern since Star Trek that I have played that screamed "you need to own this"...

This is also one that the more I have played, realize it is a COMPLETELY different game from the pro. Don't compare it to the pro, and vice versa.

This game has the flow you know from Steve Ritchie, coupled with skill shots that would make the most seasoned pinball pro quiver to make. Can quickly go from making shot after shot, to brick after brick... The challenge making this fun.

When winter comes, the light show is completely blinding, making you feel like you are staring right into a blizzard... Totally fantastic. Also love the full 3" flippers on the upper PF. You can actually trap the ball and aim your shots making it feel like a real part of the game, and not gimmicky like other minis. The upper integrates very well into the game, and as mentioned earlier, makes this a completely different game.

Add a shaker and some additional play field spots to smooth out the harshness of the LED's, and this to me has all the hallmarks of a top 20 game. Plays Substantially different than the pro, grab a few games on an LE/premium if you can. Don't get the hate on this game, it has everything a good pin should; FUN!
9.100/10
8 years ago
It's the kind of game you want to play "only one more game". Since this game is in my game room, I have not played one game on my other machines. And there are good machines in my game room: TWD LE, MET LE, TZ and MB..

The upper playfield is brilliant, you can add time to modes, collect castles, start a multiball and fight a dragon in Targarian mode! WOW!

The shots are nice and the game plays fluently. Very nice are the multipliers that avoid stop and go play if you want to go for highscores! The code is for a new Stern machine very good, already five different multiballs with up to six balls in play. Burner!! Oh, I forgot, midnight madness..! Maybe there is another multiball. Have not seen it yet.

Some cons: I think the artwork of the playfield is poor. Also the animations on the DMD look terrible. It's too late to change the art of the playfield, but the animations..?!
9.184/10
8 years ago
I would love to own one.Plays great and its super fast.The sound package with shaker motor is crazy good upper playfield is killer.This baby needs that 500 topper and it doesn't get much better than this for g.o.t. fan great job stern.
8.583/10
8 years ago
The latest Steve Ritche game from Stern just came out and it now has an upper PF. This table layout was good before. It's a fantastic layout now.

The Pros:
An incredibly smooth layout with great shots and a ruleset that even in it's earliest incarnation shows a great deal of thought and creativity. Two types of stackable shot/pf multipliers as well as a Dr. Who like House choice that alters the rules to your own style of play and strategy. Granted that this will probably be sussed out by tourney players who will find the best scoring choices and exploits, but from what I can see from the game so far, the "alliances" add layers to the strategies and tasks at hand. Building up gold and getting to buy/pass on awards is an interesting ruleset, but you have to be lucky enough to have the game give you an award you want to buy. This will probably be refined in tourney settings as well. The battering ram is a dangerous shot that really has to be nailed to register. I recommend saving this up for multiball/ ball saver play. The art pax looks solid, the PF is really well signed and the lighting does a better job of guiding the player to the shot that needs to be made next better than any game I have ever seen. The shot multiplier is noted on the bottom of the DMD and guides the player to work as many combo shots as they can without denying multiple shots to the same ramp/lane in a manner that is subtle as well as easily noted. Granted this may not be something you can pay real attention to when playing a hectic multiball, but it is always there when you need it. The Sword lock works incredibly well and the center ramp flows when it needs to without hinderance, and it traps the balls smoothly and efficiently when it should. The Extra ball and mystery shot are now at the right orbit instead of the draco shot. I'm also a big fan of the wall multiball indicator arrow on the PF. Now the biggest difference, the upper PF. At first I thought it would be slow with big flippers, but it plays really well and the two exits at the top of the PF as well as the bottom exit mean that this game plays fast all over. Times on the upper PF (NOT WWE) are short and there is even a Trudeau/Norris loop in the upper left hand side of the layout for a touch of flow. Combined with house modes and multiball goals, gameplay looks like it will incorporate both PF's at once many times during a single game. The light show on this game has been "colorized" to reduce retina burn during the start of Blackwater Multiball (it's christmas time!).

The Cons:
The game killscreened me and one other player during the evening's play. In my case I was just about to start Blackwater multiball and the game reset during a 4 player game. Yeowtch! I know that this is the first iteration of software for the game, but fatal errors during operation while the game hits the street? Hooo-wee! Dan already had an update that he was going to put into the game, but this game shipped with software that wasn't stable. The Dragon lane has the tendency to let the ball drift SDTM from the post lock in particular. Yes, it's another fan layout... The video mode. How do you play this thing? (OK, ok... I need some more miles on this table). The dragon is an interesting little toy, but the wow factor is not there for me on this flying lizard. The throne itself (might have been the copy I played) barely coughed out the pinball into the pops like an octegenarian coal miner. This layout may need to be seriously nastified for the top tier players. Video mode = meh.

The Takeaway:
After getting to play the LE/Preem, it is similar to AC/DC where you just can't live without the extra PF. Star Trek, you could do the pro and be quite happy, but the extra game in the upper PF makes a huge difference and requires multi PF control and play. Stern has another winner on their hands and Steve Ritchie has proven himself once again as "The King".

Sidenote: This is just my opinion, but I also have to say that while I love Steve Ritchie's games, he also has the benefit of a much longer production cycle than the other designers at Stern. Both KIZZ (H-D V2) and RassleMane-yuh are games from great designers who had to put out quick designs and came from the Premier/DE design cycles. Now while they can put out designs quickly, don't they deserve the respect and time to create the quality games that Steve is afforded. I understand that the business requires that the production line keeps moving. I get it, but I would rather have quality over the spinning wheels of quantity any day. Would this the be opportunity for a other designers to come to Stern and create new games? Would Stern be able to hire outside freelancers? Who knows? But I can tell you this. If Stern keeps releasing games of the quality that Steve Ritchie has been able to consistently produce with EVERY title, that would be the best for everyone involved, wouldn't it?


Update:
This game has stood the test of time and in some ways that is good, others... it's ok. The good, a relatively simple game to operate that makes money on location. The most complex mechs are a 3 bank of standups, a 3 ball lock sequence and a newton (butt-plug) battering ram. Where this game really shines is the code. A simple layout with 5 lanes and 16 shots total. There is a lot to do with this fan layout. Now here's the kicker. The pro is a better playing game than the LE/Preem to me. The upper PF on this game is a fan layout above a fan layout. And while the loop shot in the upper left is interesting, the upper PF is not that well integrated/utilized in terms of the ruleset of this table.

The code itself is another interesting aspect of the game. In competitive play, you mostly see Martell chosen. Even with the drawback of the choice of the house, the add-a-ball whammy to multiball play once per ball is SO POWERFUL, that most players feel like they have to choose this strategy. Every once in a while, tyrell or even baratheon (for a quick trip to hand of the king) will be chosen. Even more rarely, a truly brave player will choose greyjoy... but you NEVER see ANYONE choose Lannister or Stark. That's 1/3rd of your initial choices are out the door. right at the first plunge. Are there 6+ ways to play the game, sure. But competitive players will choose the one that will give them the best chance for a strategic win. Martell, all day long.

Is this game a success, yes. It is a great playing game with deep and complex rules that operators will collect with and tourney players will challenge themselves with.
7.337/10
8 years ago
Could have had some more variation - side flippers etc
A lot of the upper area is blocked by the second playfield.
6.416/10
8 years ago
I like the added playfield, but find it takes away a lot of pf real estate.
6.460/10
8 years ago
Interesting looking machine with many ramps, a battering ram but not much else. The upper playfield adds limited entertainment value to the game and covers up much of the lower field. The dragon looks cool. It does take some good skill to shot the correct ramps the game indicates to the player. The machine plays nicely and offers good control. The rules? Beats me. Seems a bit convoluted, I shot at whatever is blinking.
In "special" mode the game blinds you with light flashes which I find very irritating (1/6 for lighting). Overall not a bad pin that plays well but not really my thing. I stick with Metallica or Star Trek as far as the newer Stern's are concerned.
9.596/10
8 years ago
Not the best ..... but my new favorite at the moment.
6.323/10
8 years ago
Wants to be The Black Knight with a deeper ruleset; it fails, in both flow and replayability. It has the license and that is pretty much it. A confusing and claustrophobic table that requires methodical tactics to build a decent score.
As a pinball fan knowing nothing of GOT I was lost. A friend who was a big fan of GOT and new to pinball was lost as well.
There's some quality here but who is this table aimed at exactly? It's too hard for casual or new players who would want to play it based on the license, and seasoned players may not care for the convoluted ruleset involving the various houses and clans and other poorly written junk from this show.
8.464/10
8 years ago
Not really my type of game. Looks great, sounds good but the way the play field is build up, is not my cup of tea.
9.480/10
8 years ago
challenging will lots of choices as far as how to play it
8.752/10
8 years ago
Very packed playfield. Maybe could have been a wide body. I believe it to be a beautiful game. This is fast with tight shots that is very strategy oriented. This is not Iron Man or Tron where you can figure it out quickly. There is already a lot of depth to this game and I am only on code 1.01. Played it for about 4 hours straight first day and I have never done that before. So far very pleased. I will update after time and more code
9.680/10
8 years ago
I highly recommend this game. Steve Ritchie has created another classic. The game is fast and fun. The art work is beautiful with the hand painted images all over the cabinet and backbox. Sounds are loud and crisp. This is a must own for any one who is a fan of the show.

As an update, I've owned the game for over a year now. When guests come over, it is the game they play the most.

Very few games get the adrenaline pumping the way this game does. This game is the best kept secret in all of pinball.
9.900/10
8 years ago
This is the Kings masterpiece wow yes the game is epic and I hate mini playfields but this one just rocks and getting six balls and playing both fields wow what a rush
5.762/10
8 years ago
It is better than the pro edition. The outside is great looking but the stern quality stills lacks when one looks close. For a premium/le pinball I was expecting more. The playfeild seems too overcrowded compared to the pro. It is a great theme that I expected much more from the rule set. The game play becomes boring after twenty or more plays. Don't make the mistake of owning this game.
9.440/10
8 years ago
Still one of my favorites and the final tweaks to the code made this game so much better. I'm in boat of liking the premium/LE over the pro
6.763/10
8 years ago
Game Of Thrones doesn't disappoint with a promising ruleset right off the bat, thanks to Dwight Sullivan and the extra development time that they had with this particular title. Several bugs & issues remain in the current code, so they are still polishing it. I love that there are several different strategies to utilize depending on the house you choose at game start.

Designer Steve Ritchie provides a familiar yet solid layout, adding in a unique upper playfield that isn't as annoying as you expect it to be. And hey, it's not a new Steve Ritchie game without a lockbar button, right?! More often than not, I choose "Martell" to smack that button for the "add-a-ball" when I'm draining during multiballs.

The light show actually one-ups Ritchie's previous title, Star Trek, with some mindfucking flashers & lighting effects that occur during "Winter Is Coming" hurry-ups & "Blackwater Multiball" jackpots/super jackpots. Pretty awesome stuff.

The Iron Throne provides a cool, unique landing spot for the ball when choosing a Mystery award as well as an alternate ball route depending on the game's choosing. The dragon toy looks awesome with moving wings & associated sound effects, but you're expecting too much if you hoped that the dragon would interact with the ball more.

The game's sound package is well executed & features callouts from several of the show's characters (The Hound, Arya, Tyrion, etc). However, there are some sound effects that can be grating (the dark "CLANK" sound from the upper playfield, the puny *doonk* when you hit spent stand-ups and/or the battering ram).

The game's weakest point is the playfield artwork, featuring a lighter, paler yellow than POTC's playfield. However, if you play in a dimly-lit game room environment like me, then you won't even notice it when shooting.
There are 120 ratings (that include a comment) on this game. Currently showing results page 5 of 5.

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