WPT might qualify here. It has 2 far ramps and 2 spinner orbits, a backwall doorway, a long scoop, a lock standup, plus 16 drops on the main pf. (Each drop is a separate shot!) Plus a feature relight doorway, standups (all 3 are equivalent), an ace-in-the-hole chamber, and a hurry-up exit on the mini-pf.
Or, for what you're suggesting re "not the same shot over and over," then LW might be one of the most balanced pins shotwise. There are 5 main modes, and no pf shot is used to finish more than one mode. Scoring is balanced too, with most points being scored by finishing a mode (1M plus whatever you get during the mode). Because each mode uses completely different shots, and starting/finishing a mode is harder if you fail to finish it the first time, you really need to hit all shots to do well.
LW has an AFM-like layout. One mode is just ramp shots: hit each one 3 times to activate, a ramp to start, then 4 ramps in 20 seconds to complete. Another mode: hit 5 small standups (at entrances to ramps/orbits) to activate and flash them all, hit any one to start, then hit the lit standup 3 times in 30 seconds to finish--BUT: the l/r flipper buttons cycle the lit standup l/r. Another mode: Hit the scoop 3 times to activate, hit again to stop a hurry-up countdown that sets the scoop bonus, then 3 more scoops in 30 seconds to finish. Mode 4: light 2 inlanes and 2 outlanes to activate (left side and right side are independent); hit single flashing lane to start. This is a 2-ball mode: get 15 spinner spins (orbits) to add a ball, then 20 more spins to add another ball, then 25 more spins to finish. Draining to 1 ball ends the mode. Final mode: hit 6 standups (3 on each side above slings) to activate, then hit any 1 side standup to start. This is a 2-ball mode: hit the inner orbit for a jackpot, then a side standup to relight inner orbit, then get a 2nd jackpot to finish. Inner orbit will time out, mode ends when you drain to 1 ball. (#s of shots required may vary with difficulty settings, and tend to increase if you start but fail to finish a mode.)
There's also a MB: hit the single Snagger drop target to eventually flash the 3 orbits (2 outers and left inner), then hit each flashing orbit to lock a ball. 4-ball MB: hit each ramp once for a jackpot; after 2 ramps, hit each outer orbit once for a jackpot; then hit the inner orbit for a final jackpot--final jp value is a timed shot, varying from 1M to 5M on the DMD. So even the MB jackpots require 5 different shots!