Quoted from BriannaWu:I understand a lot of the animosity lately towards Stern. I think the James Bond 60th pricing understandably burned a lot of bridges.
I also think that that anger has unfairly turned to cynicism, and a lot of people are not understanding how interesting a piece of game design Venom is. I would not ask anyone to set aside fair criticism, but I want to tell you why I think this game is unfairly maligned.
It’s very early in the code, but the current core game idea is essentially a roguelike. You are trying to beat Knull, and your levels and progress are saved. For me, since I love these types of videogames - it creates a wildly addicting experience. Even if you fail, you’ve made your character stronger.
I think that a game structured so everyone can beat it if they keep playing long enough is a fresh idea in pinball. For experienced players, you can simply play at level one. For newer ones, you can keep returning.
I get that this layout is not for everyone, and I do not own any other machine that suffers flipper fade like Venom. But, strictly as a piece of game design, it’s exciting seeing new ideas about how pinball works.
I don't think Bond pricing has anything to do with it and its not just a stern issue but interestingly a new pinball manufacturer comes on the scene and prices similiar to the market. I just think people are stupid and don't realise companies have to make money or go bust.
Venom isn't doing well because, the layout isn't bad but its not a breakthrough design, the shots are super wide, its probably the easiest pinball Stern has ever made, the theme isn't one that is well know or naturally appeals to the masses and joe public is broke or have spend the money on Pulp or something else this year. For all the code and XP and other stuff, pinball is about the ball and flippers and you either make that interesting or people vote with their feet, irrespective of the code/scoring system - which I kinda wished had been debuted on a more compelling title.