(Topic ID: 298861)

Seawitch from scratch, Allentown edition (Bally/Stern multi-game platform)

By gdonovan

2 years ago


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33 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 1,906 posts in this topic. You are on page 13 of 39.
#601 2 years ago
Quoted from Madmax541:

I used Williams for all four flipper .
Loop shots are awesome, wish green lights stayed on from ball to ball.
Absolutely love hitting that spinner

Just a bit of useless trivia: I have no stereoscopic vision as I'm nearsighted in one eye (born that way) which might be why I tend to lean towards games with 2 flippers rather than 3 or 4. Its easier for me to make the spinner shot as that can be reached with the lower left flipper, whereas the left shot requires the top right flipper to make it which is difficult for me to line up most of the time.

Something I have noticed anyway.

#602 2 years ago

Posts: What I was using, Bally Xenon and steel post.

Measured where elastic sits .423, .364 and .250 inch.

I added a smaller elastic and the Bally posts, its a little better but still get the odd brick even with plenty of space behind the target.

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#603 2 years ago

Quench

If I'm looking for a mpu lock up condition, what voltages should I be looking at? Mpu locked up during a game again.

#604 2 years ago
Quoted from gdonovan:

I'm a better fabricator & repair tech than player! I do get a really good game time to time. Last night I was able to get double bonus lit for the first time and actually made two orbits (with three green lamps lit) which was rewarding.
More LED's on order from Comet. Need to install some good purple ones under some inserts and I'm going to try blue frosted in the inner loop.

Making two orbit shots on Seawitch does not happen often.

#605 2 years ago
Quoted from cottonm4:

Making two orbit shots on Seawitch does not happen often.

Same direction or opposite.

#606 2 years ago
Quoted from gdonovan:

If I'm looking for a mpu lock up condition, what voltages should I be looking at? Mpu locked up during a game again.

It's usually chip socket connection issues on the MPU board.

Supply voltage wise:
MPU TP5 will be 5.2V - 5.3V
MPU TP2 will be around 14V-16V
MPU TP1 will be around 22V

#607 2 years ago
Quoted from Madmax541:

Same direction or opposite.

Same direction

#608 2 years ago

What an amazing thread of passion and dedication.
I love it.
All from a pf and bg that’s radical.
Would love to try to play it one day.
Great work and documentation

#609 2 years ago
Quoted from Quench:

It's usually chip socket connection issues on the MPU board.
Supply voltage wise:
MPU TP5 will be 5.2V - 5.3V
MPU TP2 will be around 14V-16V
MPU TP1 will be around 22V

Unfortunately the Weebly MPU board has no test loops and I may have to solder leads on.

Symptoms: On three occasions MPU board has crashed, twice with Bally SDB and once with Alltek SDB. On two of those occasions, the flippers continued to operate but everything else was dead including displays aside from GI. The last time it happened, I opened the back and noted the MPU LED was off and hit the reset button which returned it to life.

I suspect its the 11.9v line which is shared with SB-300 and MPU but its just a hunch. I had the volume up to max on the board and I think this is causing excessive draw on the circuit. The question is will a dip in the 11.9V to the MPU cause a lock up? Looking at schematic its part of valid power detection circuit but I can find little else in the way of explanation. The 5V circuit is covered in some depth but not the 11.9v unregulated.

I'll be checking all three on Sunday and see if I can replicate the problem again, its only done it three times out of a few dozen games. I have turned the volume down to a whisper and it has not locked up since but no guarantee as it seldom happens.

#610 2 years ago
Quoted from gdonovan:

Unfortunately the Weebly MPU board has no test loops and I may have to solder leads on.

The test pads are good enough to measure directly on for now.

Quoted from gdonovan:

The question is will a dip in the 11.9V to the MPU cause a lock up? Looking at schematic its part of valid power detection circuit

The Weebly board doesn't use the 12V rail. It has a reset generator monitoring the 5V line on powerup instead. The board was working in another game wasn't it?

Check the 12V rail on the solenoid driver board and confirm it's in the 14V-16V range.

Diodes on the flipper coils good? issue isn't happening when you double flip?

If you suspect the sound board, then disconnect it - game will play without it. Are you running a 4 ohm speaker or 8 ohm? These games shipped with 8 ohm speakers.

#611 2 years ago
Quoted from Quench:

The test pads are good enough to measure directly on for now.

Can't play and hold the test leads on. I was going to clip on a meter and play while a camera records the voltages. 3 meters actually.

Quoted from Quench:

The Weebly board doesn't use the 12V rail. It has a reset generator monitoring the 5V line on powerup instead.

Excellent! It can be reduced as a possibility then.

Quoted from Quench:

The board was working in another game wasn't it?

Yes.

Quoted from Quench:

Diodes on the flipper coils good? issue isn't happening when you double flip?

All flipper coils brand new as are the poppers, diodes present. The issue happens at random. One time it was on the first game inside a minute, another time an hour or two later. I have detected no pattern, but its only happened three times.

Quoted from Quench:

If you suspect the sound board, then disconnect it - game will play without it. Are you running a 4 ohm speaker or 8 ohm? These games shipped with 8 ohm speakers.

Running a 6 ohm, which meters out around 7.

#612 2 years ago
Quoted from gdonovan:

Can't play and hold the test leads on. I was going to clip on a meter and play while a camera records the voltages. 3 meters actually.

Unless there's a voltage drop for a good second or so, you won't get good feedback from your meter.

Strange resistance for a speaker.

What voltage is your 12V rail sitting at?

You could have a noise issue with the wiring in the back box having solenoid wires running along with MPU power. I suggest you run 5V and ground from the SDB along the top inside of the head to the MPU board so they're physically isolated from everything else.

#613 2 years ago
Quoted from rollinover:

What an amazing thread of passion and dedication.
I love it.
All from a pf and bg that’s radical.
Would love to try to play it one day.
Great work and documentation

Thank you! Already considering the second playfield "module" a Bally which will be considerably more ambitious.

It wont be Flash Gordon which I'm already well along as a stand alone but in that timeframe. I'm still considering dumping the cabinet and making FG a drop in but we will cross that bridge after the playfield is completed.

#614 2 years ago

Odd, post went missing. Think I hit preview instead of post.

Quoted from Quench:

Unless there's a voltage drop for a good second or so, you won't get good feedback from your meter.

Won't take long and I'm a little ahead of the curve time wise. Can't hurt to have some additional data.

Quoted from Quench:

Strange resistance for a speaker.

From Pinwiki:

"With the exception of the first four Stern M-100 games, which shipped with a 4-bar chime box, all others use a speaker. And most of them have the speaker mounted on a board, aimed at the coin door. The speaker is a 6-1/2", low wattage speaker, but has an odd impedance of 6.4 ohms. "

The 7 measured ohm is not far off from 8 ohms and at worse will just make the amp circuits work a touch harder in my experience.

Quoted from Quench:

What voltage is your 12V rail sitting at?

I don't think I have checked since doing the initial cab wiring and rectifier testing, I'll get some numbers tonight.

Quoted from Quench:

I suggest you run 5V and ground from the SDB along the top inside of the head to the MPU board so they're physically isolated from everything else.

Well I think that might be in my skill set to do =)

#615 2 years ago

Well this will certainly help on the next one.

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#616 2 years ago
Quoted from Quench:

What voltage is your 12V rail sitting at?

Curious and disheartening.

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#617 2 years ago

Played 2 five ball games with my wife and here are the results.

5.0v at the MPU and MPU ground test points pretty much never ever moved. On boot was at 4.99v and quickly went to 5.0 volts and stayed there.

MPU has no 11.9v test point, clipped meter two onto the SB300 connector. Voltage stayed between 15 and 16 volts the whole time.

Last meter was at the 21V test point on the MPU.

EDIT: Reviewing the video, the lowest voltage spotted here was 20.2v, the majority of the time was at 22v range. Dipped into the 20's 3 times with 20.2 being the lowest, 20.9 being the highest.

Edit II: Moved my fastest meter onto the 21V test point and while playing my wife watched the meter. A few times in dipped down into the 19 volt range with the lowest noted reading being 19.6 volts. I'm *assuming* this would be the solenoid voltage dropping down to 39.2 volts.

How far can the voltage drop before the MPU defaults? Will low voltage here cause a default? Inquiring minds want to know!

I'm assuming it can since you explained the MPU used zero crossing for timing purposes.

#618 2 years ago

Enjoy!

LED are flickering as I have not added resistor banks yet.

#619 2 years ago

Dude keeps his word.
Looks beautiful, you are inspiring everyone to do their playfield swaps !!!
You are now on a very short list of people who pieced together their own game from parts.
You made both orbit shots.

---

We have to talk flipper hop.
I look forward to learning how you beat the flipper hop on both sides. Many people who do a swap on a Stern will have to fight this boss. That's why when I do a swap, I drill and tighten only 1 hole for the flipper brackets (on new plywood), so if I need to move it, I only have to move 1 hole. THEN have the confidence to repeat for a second hole. 3rd and 4th drill themselves if number 2 is good.

I would hate to have to move 4 holes 1/16 or 3/32" -- but it's worth it -- I'd rather only move 1.

#620 2 years ago

Solinoid voltage at A2 board, gray wire to zero crossing on MPU at idle.

While the ball was up in the poppers, monkey hammered the flippers which drove the voltage down to 35.2 volts. Not enough for it to trip out but seems low to me.

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#621 2 years ago
Quoted from gdonovan:

How far can the voltage drop before the MPU defaults?

RE: zero crossing voltage at the MPU board; if the solenoid voltage crash lands at zero volts, the feature lamps will all go out but the displays should keep working and MPU LED will continue to run dimly since they're driven by the MPU display interrupt generator. The game will stop responding to switches. The rippling solenoid voltage controls the zero crossing interrupts which has no control of the displays/MPU LED.

The reset generator on the MPU board will handle transient spikes, but a brownout below about 4.5 volts will cause it to kick in and reset the MPU board.

#622 2 years ago
Quoted from Quench:

RE: zero crossing voltage at the MPU board; if the solenoid voltage crash lands at zero volts, the feature lamps will all go out but the displays should keep working and MPU LED will continue to run dimly since they're driven by the MPU display interrupt generator. The game will stop responding to switches. The rippling solenoid voltage controls the zero crossing interrupts which has no control of the displays/MPU LED.
The reset generator on the MPU board will handle transient spikes, but a brownout below about 4.5 volts will cause it to kick in and reset the MPU board.

The 5 volt line was rock solid, it didn't even twitch.

The MPU was definitely crashed, nothing responded aside from flippers, till I hit the mpu reset button on the board.

#623 2 years ago
Quoted from gdonovan:

The MPU was definitely crashed

By your description, yes. Now your challenge is finding why..

#624 2 years ago
Quoted from Quench:

By your description, yes. Now your challenge is finding why..

I'm going to reroute the 5v and ground on general principle, hasn't crashed in awhile.

Considering pulling the socketed IC and re-seating.

#625 2 years ago

The 2 grounds and 2 five volt lines for the MPU have been removed from the main harness and routed by themselves at the top of the shielded area.

#626 2 years ago

Finally broke a million, had EVERYTHING lit.

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#627 2 years ago

Hope to be printing out light shields in the next few days. Assembled the printer tonight.

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#628 2 years ago

Not sleeping has its advantages

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#629 2 years ago

Two down, two to go.

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#630 2 years ago

Lexan rocks!

Made 3 plastic protectors

Relocated prop rod hole so better angle on PF when up.
Shimmed 3 bank so when drops are down level with PF.

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#631 2 years ago

We be printing!

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#632 2 years ago

38% there

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#633 2 years ago

I'm rather excited!

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#634 2 years ago

Time to design the rest.

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#635 2 years ago

Anyone that's interested CPR just announced playfield, backglass and plastic sets for SeaWitch

#636 2 years ago

59%

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#637 2 years ago

Work tonight.

Printing out light shields.

Swapped out lamp driver board with one I had already did resistors

Closed gap on upper right playfield. For some reason Stern left the top right open under the plastic and had a spacer. I took the back wood playfield rail piece I replaced due to damage, cut it down and installed it here. Now that light is even and the plastic has proper support.

Only reason I can think they didn't run the rail all the way back is because a single mounting foot for the loop, but I only had to clearance the piece slightly.

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#638 2 years ago

Problem.

The ball has been chattering in the shooter lane 50% of the time. I think I fix it and it returns! What I think is happening is the ball is hitting the steel edge of the metal form and it bounces it into the opposite wall. Because of the spring loaded gate the ball is ALWAYS forced to the right.

If I hold the gate manually open to the left, the ball shoots straight and true every single time, no chatter. I'm either going to countersink the metal form into the wood or file a bevel into the metal.

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#639 2 years ago

Most satisfactory. Designed them this morning, printed out after work and installed before bed!

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#640 2 years ago
Quoted from gdonovan:

Only reason I can think they didn't run the rail all the way back is because a single mounting foot for the loop, but I only had to clearance the piece slightly

Stern put them together cheap. And looked for savings in any place it could be found is my opinion. The wood spacer needed to fill that gap would use up a complete rail piece about every 4 pinball machines. Why use up the wood when a crappy plastic spacer could hold the plastic in the air for a few months? The operator wouldn't care as long as the quarters are flowing. The casual player would not care. And the drunk in the bar would have trouble finding the coin slot.

#641 2 years ago
Quoted from gdonovan:

Problem.
The ball has been chattering in the shooter lane 50% of the time. I think I fix it and it returns! What I think is happening is the ball is hitting the steel edge of the metal form and it bounces it into the opposite wall. Because of the spring loaded gate the ball is ALWAYS forced to the right.
If I hold the gate manually open to the left, the ball shoots straight and true every single time, no chatter. I'm either going to countersink the metal form into the wood or file a bevel into the metal.
[quoted image]

You need to undercut the wood rail and let the metal ball guide tuck into the relief area you just made. That gets the guide out of the way of a shot ball. You just need to cut the relief enough to sink the guide behind the wood. It can be a little less than flush and will not interfere with any right flipper orbit shots to make.

As you currently are, the ball is pushed hard to the right with the Cliffy gate, it gets pushed into the guide and now the ball is all over the place.

In aircraft speak, your guide is in what we call an in-the-wind condition with the edge catching the wind and creating drag. You want out-of-the-wind position.

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#642 2 years ago

Did you by chance grab the stainless steel flap from Cliffy? I think his goal was a stiffer part that didn't give as much.

-mof

#643 2 years ago
Quoted from mof:

Did you by chance grab the stainless steel flap from Cliffy? I think his goal was a stiffer part that didn't give as much.
-mof

Yes it's from Cliffy, it's not that stiff.

#644 2 years ago

Too-do list update 10/27/21

Install driver board with resistors for LED operation *DONE*
Bricking on Stern 3 bank drops, try and tweak. *DONE*
Lexan protection for certain plastics. *ONE TO GO*
3D print light shields *DONE*

Finish aluminum cab/leg protectors.
Tweak left slingshot, still shotgunning once in awhile. still.
Ball chatter out of shooter lane, figure out how to minimize.
Test out blue LEDs for inner loop area. (waiting on package)
Swap speaker.
Spinner graphics.
Cabinet graphics.

Waiting on some Titan Elastics to arrive, fixed another lamp socket, fixed "missing rail" and lamp shields done.

#645 2 years ago
Quoted from KenLayton:

Leave the coil stop where it is now and just move the front coil bracket back to hold the coil. Then you drill and tap (8-32) holes in the baseplate. Now your coil fits and will be fine.
The Data East baseplate looks to be about an inch longer than a classic Stern baseplate.
By the way, I'd suggest you paint or powder coat the Data East baseplates. They look awful.

Rest in Peace brother, may we meet again.

#646 2 years ago
Quoted from cottonm4:

Stern put them together cheap. And looked for savings in any place it could be found is my opinion. The wood spacer needed to fill that gap would use up a complete rail piece about every 4 pinball machines. Why use up the wood when a crappy plastic spacer could hold the plastic in the air for a few months? The operator wouldn't care as long as the quarters are flowing. The casual player would not care. And the drunk in the bar would have trouble finding the coin slot.

Irked the hell out of me the light wasn't even on the top right (extended to the plastic end and cab wall) and the plastic was unsupported.

All to save a few pennies.

#647 2 years ago
Quoted from gdonovan:

Irked the hell out of me the light wasn't even on the top right (extended to the plastic end and cab wall) and the plastic was unsupported.
All to save a few pennies.

All of my Sterns were shortchanged on the side rail length. On both sides of the play field. On both my Seawitch and Dragonfist there was a 1/4" gap between the end of the rail and the beginning of the shooter lane ball guide. Play was not affected and they only looked ugly when you were standing on the left side of the cab.

#648 2 years ago

Tried blue led in the inner loop, no liking and going to change back to white.

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#649 2 years ago

Lets talk Stern drop targets! I think I have this problem licked. Stern made several changes over the years so no doubt some of this is old territory.

Springs were installed at (B) location. Tried increasing spring tension but this causes drop to "bow" when struck increasing bricking!

Studying the assembly it occurred to me if the lower spring mount was moved inward (A) this would reduce the horizontal spring force exerted on the drop and have it coming at a more optimal angle for pulling the drop downward.

This was successful.

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#650 2 years ago

Having way to much fun with 3D printer... first piece with support.

The purpose? Glad you asked!

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