Pinball Magic

Capcom

Pinball Magic

Pinside Rating

This game received 189 approved Pinsider ratings and currently rates 7.964 /10

7.964

Top 100 ranking

This game ranks #93 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.194

Artwork: 7.714

Sounds/Music: 7.323

Other Aspects: 8.178


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 7 of us have rated this game.

7.472

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Found 81 ratings (with comment) on this game

There are 81 ratings (that include a comment) on this game.
Currently showing results page 3 of 4.

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8.860/10
10 years ago
I think Pinball Magic gets a bad rap because it took Capcom too long to produce it and Theater of Magic came out first and Bally made so many of them. In my opinion if the 2 games were side by side more people would choose Pinball Magic over TOM & if they have to work on them, Capcom was thinking about the techs that would have to do repair work and made things easy to get to. My Pinball Magic has a faster game play then my New Transformers game???
7.812/10
10 years ago
Capcom made a very solid game here which just feels good to play. The flippers are fantastic, the toys are great, this game is just good fun.
8.956/10
10 years ago
Very good game from Capcom. Alot of unique toy's in the game. The only drawback, and it's not much, Is the Linear rules you have to follow.
8.480/10
11 years ago
Skill shot is awesome. Magic wand is really cool. The lighting on the playfield is first class, really like it. Game is fun and challenging.
7.684/10
11 years ago
This game is alot of fun. Cool toys. Magnetic wand is awesome as well as the levitating ball. Skill shot is one of the best I've seen.
8.022/10
11 years ago
We have had Pinball Magic in our game room now for about a month (on loan from friend)...great game, great theme, well execucted....but boy ...it is hard to get "swallow your sword"...perhaps its our game (maybe i need to adjust something) ...the game is linear and i think thats cool but i go 1, 2, 3 games sometimes without getting past "STS" ...and of course i "hate" the fact that he says it so often..

but let me tell you, the first night, when the ball "levitated", that was one of the greater pinball moments ever. The whole family squealed in delight...that's Pinball...love it

This is a great game...with only a few minor weaknesses. Kudos to Capcom
8.424/10
11 years ago
One of the most unique pins ever made. Visually and gimmick wise. A lot of amazing toys and shots.
8.536/10
11 years ago
Pinball Magic was supposedly Mark Ritchie's design for Capcom. He could not use his name due to a conflict of interest with Williams and his contract, but whomever designed this game... did a great job.

The Pros:
The toys on this game ROCK. Unlike Champioship Pub, the toys on this game compliment and add to the quality of gameplay. Dropping the ball into the critics mouths is one of the most ingenious skilled toys to ever grace a pinball deck. Truly inspired! The layout is solid and requires skill to make all the needed shots (and you're gonna NEED TO with this game) The art package is hot and the play feels great. Lots of little jokes are placed all over this package from a eternal spiraling of the pinball player on the BG to the persian magician poopin' the knives he had previously swallowed on the plastics at the back of the PF plastics (keep lookin', there's more!). A great combination of shots that take you all over the PF on your pinball journey to defeat Magda. This game is blisteringly fast! The levitating ball is a great trick. The wand is a brilliant toy. The first time I saw it my jaw just about dropped onto the lock bar. Defeating Magda is always satisfying. A true skill shot at the start of the game that also leads into the multiball start for this game. As the game progresses, the tasks given to you become much more difficult.

The Cons:
The progression of shots can be monotonous. Calling mystery programmer... can the 3 task levels randomize the 6 minor magicians within each level before you get to Magda... please? that is the only thing that this game really needs from a rules perspective. Drop targets sometimes feel sticky. The game must be set up super nasty or it can be a gimme. Some modes are difficult to figure out and complete. I STILL don't know what do do with the Match the Magician's Color mode.


The Takeaway:
A great first game right out of the gates for Capcom. Wished they were all like this. If I had to have Capcom pin-games, this deck and Breakshot would be it for me. The technology and ideas that Capcom brought to pinball are excellent and I am starting to see some of these ideas being put into games today nearly 20 years later.
8.960/10
11 years ago
Just Picked up this Pin , I have 40 Games played and It ROCK's So far ,, A Hell've Lot Better than TOM ..
8.728/10
11 years ago
Great game, cool backglass artwork, cool wand on playfield. Enjoyed playing this pin. Theme well implemented. Thumbs up for this pinball machine.
7.022/10
11 years ago
Fun game, I enjoyed the toys and gameplay more then TOM the skill shot is a trip. I only put 5 games on it but it was fun for sure.. Loved 5 games on it
7.988/10
11 years ago
Very fun and underestimated pin. Great value for money. Good playfield design, droptargets! and a lot to do. Light effects are super for a pin of that time. Endgame is fun.
8.176/10
11 years ago
Love pinball magic. Best of the magic themed games out there. Blows the doors off of theater of magic.
9.280/10
11 years ago
Extremely fun and unique game play. Playfield is well laid out, hat skill shot with the twisted rail ramp is one of a kind. Has great flow and tons of shot options, and the toys aren't gimmicky. The screened artwork on the cabinet is top notch, the colors really stand out from the other pinball machine in my collection. These rarely come up for sale, if you can find one... grab it!
9.940/10
11 years ago
The first Capcom machine, created with the goal to make everything better than Williams did and to improve certain things. And I think they succeed. The game itself is fantastic, it makes fun and blows all watchers and pinball newbies away with its magnet tricks. Sound is rich and deep and it has a great amount of sub bass - and this with original speakers! DMD animations are superb, loop shots are absolutely AWESOME to shoot at (continuous looping), the menu is great, the playfield can be moved out of the cabinet much more easlily than with ANY Williams wpc or wpc95 system. Everything feels "right" and sturdy. No Airballs. The skillshot is one of the toughest I´ve ever seen. (shoot in the hat)

In short: a absolutely excellent and collectible pinball machine! If you see one, go for it.
7.200/10
12 years ago
great game - lots of fun
9.006/10
12 years ago
A real shooters game because of it's linearity. Many folks don't care for it because of it's linearity and I can understand that. However, it was designed to be that way for a reason, ie, it's a feature in itself! Now, in home use that may seem like a real drag but keep in mind these games were intended for location play and it wouldn't get stagnant on route. The linearity as a feature makes you play the shots in the right order (as requested by your various mentors) or else you are punished with practically no score at all. You either like that kind of challenge or you don't :)
8.716/10
12 years ago
from october 2011, when i played the game few times to...
october 2012, when i own it, what a mess...
because i before underated it !!! lol

i upgrade my points than
great game for sure
8.354/10
12 years ago
This game really makes you wish that capcom could've made it work for the long run. Got into the game a little too late and had to compete with Williams/Bally and the strong licenses of Data East. This game is mechanically and from a design point amazing. The wand, the trunk lock, the theatre door/pop bumper, the skill shot and corkscrew habitrail are all amazing. Shots are fun, and layout is nice and deceptively fast. Sturdy construction, and some cool modes as well. The total art/sound package lacks especially when compared (inevitably ) to TOM. The gameplay is very linear, but I enjoy a linear game path. It keeps you coming back to climb the ladder. The rules are very deep for its era, but my problem is that the rules aren't super well described by the inserts or callouts, leading to some initial confusion until you put the time in to fully understand what it wants you to do next. That's the only real weakness. This is a great first effort for a company I wish we would have seen more from.
7.131/10
12 years ago
Decent enough but too linear to last. Couldn't hang onto it much more than a month.If you find a good deal on it, worth trying but not worth the high prices some people ask for it. $2,000-$2,500 at best
10.000/10
12 years ago
this game is pure magic capcom and mark richie should be still doing pinball
8.680/10
12 years ago
This is an amazing game, the magnetic wand is genius as you release the ball that rolls underneath the wand (the wand is a big electro-magnet that you turn off with the flipper button) and time the ball to land in the mouth of a 'critic'. And the floating ball 'trick' is funny to see... how does it do that ;-). Beautiful artwork too, and great lighting effects! If Capcom only kept going, they could make something out of this world... I don't know, maybe even themed on a bar in outer space!! :-)

The BIG thing that lets this game down is that there absolutely NO strategy at all... none (from what I can remember)... just do the tricks in the same order in every game... I think every 6th trick there's a kind of 'mini wizard mode'... this is what really lets the game down... that and the incredibly annoying voice of one of the magicians... imagine the voice of an old squalky parrot, and then say in this voice quickly and as annoyingly as possible 'swallow the sword!' and you hear this every game you have (because I think it's the first trick). The same voice appears later for other tricks... After playing the game a few hundred times, that voice will be imprinted in your memory forever and haunt you to your grave!
8.296/10
12 years ago
I love this rare gem and find myself playing a string of games any time I come across it. I wouldn't mind owning one of these. It has a pretty linear path for the rules which can get repetitive, but the shots are fun and the layout is unique. I like the audio too. I guess parts can be pretty hard to find and the dmd's are expensive to replace.
9.169/10
13 years ago
Although I can't say much for the playfield artwork, this game is amazingly fun and challenging! It's my first Capcom and I have to say some of the design features are great such as computer controlled lights, slipper strength settings, playfield raising mechanism, etc. As everyone says with this game, the toys are really slick.
7.963/10
13 years ago
I purchased this primarily for the magic theme and I liked the over all look of this pin. Some complain about the serial rule set but I actually prefer that as it makes for a MUCH more challenging game and therefore long term playability is excellent. The toys are over the top in this pin. The only concern I have is the availability of Capcom parts given they made so few pins. That aside, I love this machine.
There are 81 ratings (that include a comment) on this game. Currently showing results page 3 of 4.

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