Breakshot

Capcom

Breakshot

All the details

This page provides an overview of all that's in Breakshot pinball machine (and all that's not)!


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Manufacturer

Capcom Coin-Op, Inc. (United States)

May 1st, 1996

1000 units

Breakshot on the IPSND.


Main details

Capcom A0015405
4 player game

Dot Matrix

normal

manual

No

Yes

No

No


Popularity and ranking

This machine has been rated by 95 users and currently ranks #180 (not in Top 100)

Playfield details

3
3
0
3
2
0
0
6
No
Yes
No

Design team

Game Design: Greg Kmiec
Mechanics: Chris Shipman
Animation: Kevin Loza
Sound: Jeff Powell
Music: Jeff Powell


Noteworthy features

  • Breakshot - where up to 2 captive balls are trapped by a post, and the player "breaks" them.
  • Many features that mimic actual pool/billiards:
  • -Trick Shot - where you do a "combination" (aka "double" in pool), using the middle post as the middle ball to pocket a trapped ball in the holes for later multiball play.
  • -in multi-player mode, the trapped balls stay for your opponent, just like the "leave" in real pool. You can take advantage of what the other player leaves.
  • -9 Ball and Cutthroat modes need targets completed in sequence, so you can "play shape" for the next shot, just like in real pool
  • -callouts are crisp and concise, which allows the player to "get in the zone" and quickly know the next target and often be able to "onetime" the next shot towards that
  • -rules are simple, which makes it very clear to observers whether you are working intentionally and methodically, or just duffing.

Trivia

  • Capcom's 1996 Breakshot was built to be part of their "Capcom Classics" series, whose approach embodied a return to a more electromechanical style, yet with all the refinements and reliability of solid state technology. The idea was that it would be a cheaper game to purchase and operate, for an owner. Thus, Breakshot has no split playfields, no ramps, and many features in the game mimic EM games (such as the dot-matrix display that "looks" like the old scoreboard).
  • Of course, Capcom never built any of their pinballs (some of which are very good) in sufficient numbers to be competitive with Bally, Williams, or Gottlieb, before going horribly broke and being forced to close down their pinball division in 1997.
  • Factoid: The Capcombo animation is that of the moose kicking a cow, a dig at Bally/Williams.
  • Latest upgrade: ROM v1.05beta

Backbox ornament(s)

None

Video mode

None

Latest software version

Latest software version is unknown.

Click here to view the changelog.

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