Quoted from pinthewin:Hoping someone can help troubleshoot this:
My TNA CE stopped ejecting balls into the shooter lane.
Both lower flippers are also not responding. Reactor flipper still works.
When I start the game it just goes into a ball search.
Nothing loose or unplugged under the playfield. Only changes I've made to the game recently are: adding an HDMI audio extractor to fix the static buzz from speakers, and adding spacers to the roll over switches to help with balls getting stuck.
I have a ticket in with Spooky but figured I'd ask here as well.
..just throwing this out there..
Can you enter the service mode and test the components - without it trying to "ball search"? = If so, I'd run some tests to confirm/deny a complete issue with components on the "upper" pd16 board. And switch tests if applicable (can't remember if the opto's have a test in the menu)..
The ball Searching - wonder if it's because the trough kickout is not working and the opto says there is a jam..?.. Is it just the Danesi ball lock searching - or do the scoops activate as well (just curious)..
???.. The trough "ball jam" or ball lock opto's faulty/blocked/mis-aligned or not getting good power connection?... Ball missing/not hitting the switch properly in the ball trough/bad switch or wire connection on one of the DB5 trough switches. SW16#2 has some to do with that area = might check connections there as well..??
The upper flipper is working - so PD#16-"lower" 48Vdc is ok..
Lower flippers not working = pd#16 "upper" fuse/power issue on that side of the board?
Trough Kickout/ball eject not working = pd#16 "upper" fuse/power issue on that side of the board?
..if service/diag menu reveals other components on this side of the board not working (lower slings & autolaunch) = check fuse on that side, ensure incoming power with a volt meter and exiting power on J4 (48v)....etc (see diagrams)
again - just some random thoughts.. Hopefully Sp00ky gets back to you soon..
PLEASE - keep us informed.!. (might help one of us in the future)..
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