Pro ordered
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Picked up my Pro today. The code was on 0.61 så I only played two games and updating it now. Hit the Demogorgon on the first play, did not really level the game at all so maybe a lucky hit.
83402006_10161504013708682_7492228607129944064_o (resized).jpg84684180_10161505260353682_8013082645485322240_o (resized).jpg84454286_10161505264278682_7477622230810099712_o (resized).jpg83508324_10161505398533682_8821856198849462272_o (resized).jpgQuoted from Lermods:Congrats! On stock flipper settings, I had no trouble hitting the demo. However, on stock settings you get a lot of airballs. The challenge is to strike a balance between airballs and hitting the demo by finding the sweet spot on flipper strength and pitch. I'm at 6.8 and 210 and can hit the demo shot and have not airballs
Thank you!
I guess stock setting is max strenght on the flippers? I will try and dial this in, now the update is done and I will finally get to play
So I played some games on my Stranger Things Pro and I had a really hard time to make post pass move. I thought it had something to do with the leaf switch but it looked fine on both sides.
I then tested some more and realized that if I was fast enough I could release the flipper button all the way out and back in without the flipper moving at all. It felt as it had some lag. I have had some newer Sterns before with the latest Spike system and they did not work like this.
So is this a problem on my ST only or do you also have this?
Just printed my own mod, an Arcade sign. Came out pretty ok I think. Not really sure where to put it but tried the left ramp and it looks ok there. I thought about adding lights to it but not sure I want to bother with that.
20200204_000721 (resized).jpg20200204_001507 (resized).jpg20200204_001608 (resized).jpgSo I have had some problems with hitting the demo just like many others. I did not have the problem at first, but after a while it became more and more difficult and I tried different flipper settings and leveling the game and so on but I could not get any consistent results.
Today I put some mylar under the inner right orbit, where the ball drops when missing the demo, just right of the figure. So I was looking at the figure and thought if I could adjust it some how. I tried to move it around a bit to see how it was assembled and thought if it was tilted a bit more forward then maybe that made it a easier shot.
So then I tried a game with the glass off and triggered the demo, with one hand I held it forward and with the other I flipped the ball and it was really easy to hit. Tried that a few more times and it works, very easy to get the shot that way. Not tilted a lot but just enough to make it.
I'll try to take it apart and some how shim it so it tilts just a few millimeters forward, I think it could make the shot a lot easier.
So to test my theory further I just put an elastic band behind the figure. That did the trick and the shot got really easy but then I found that the ball will get stuck under the right side. I adjusted the tension so the ball would not stuck easily and it worked great.
Theoretically it can still sit right on the tip of the demo "leaf" so I will see if that gets to be a problem.
I will leave it like this for a while to see how it plays. This is a really easy thing to try and not really making any mechanical changes to the game.
20200204_223237 (resized).jpg20200204_223350 (resized).jpgQuoted from jandrea95:Certainly on the right track. This is the same effect the wire slack trick can give, but better. I was thinking of putting a rubber under the demos rear end to force him forward but still allow for flex when hitting him. There is a piece of metal I can see but its very hard to get your hand in there to shim it. Figure I will mess with it this weekend for a more consistent fix, but for now its working fine.
I was thinking the same thing, I would rather not take the mech apart and often the simplest solutions are the best. It hast to be just right, too much forward and the ball will get stuck so some soft rubber under the backside may be an easier way to get it exactly right.
Just to report back on the rubber band test, it works great. Not a permanent solution of course but I can now hit it very consistently. My daughter (11 yrs old) came to me with a very happy face and said she hit the demo for the first time on the first try. She is a really big Stranger Things fan
Attaching a picture of how I fastened the band. A very light forward push makes the trick.
Now looking for a permanent solution.
Quoted from billsfanmd:She looks like eleven
She has that look in her eyes, just the nosebleed that is missing
I'll tell her you said that, she is a huge Millie Bobby Brown fan.
Quoted from frankmac:I hope Stern sees this post.
Rubber bands Fixes Stern?
I hope your pin is fixed and she has a blast with the new pin.
Congrats.
Frank-
It is sad that you need to fix up your NIB game so it is playable I get that. I also get that buying the first games of the line I will risk running into some issues, same as buying a brand new model car. Personally I don't have that much of an issue with it since I am used to fixing my games both old an new. But for an inexperienced buyer it must be very disappointing. I am sure Stern will fix it in some way, they have always helped me with problems before and I have no reason to doubt they will this time.
Rubber bands for everyone!
So I work at "CSI" and have an old Forensic light source that we do not use any more (Quaser 2000/30). I just had to dig it out to see the hidden artwork on the play field. I used the spectrum for UV 340-413 and you could see some of the artwork come out. Sorry that the clip is not very structured I just filmed what I saw but there is a lot of hidden stuff there. Very cool.
Quoted from dri:Speaking of flippers on this game. Out of my five sterns, Stranger Things is the only one I can't do post transfers on. Am I getting old and senile or is anyone else seeing this?
I also have problems with post transfers on my Stranger Thngs. Very wierd but I also noticed others having problems on some streams.
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