Quoted from toasterman04:This? Cause all it allows me to do is adjust the sub and the treble. I cannot make the game quieter or louder with that.
[quoted image]
May i suggest the volume knob circled in red?
Quoted from toasterman04:This? Cause all it allows me to do is adjust the sub and the treble. I cannot make the game quieter or louder with that.
[quoted image]
May i suggest the volume knob circled in red?
Quoted from toasterman04:Yah that just turns the backbox speakers down but the sub is still ‘pounding.
Yours works differently than mine then.
Good luck with it.
He's asking about the game volume i thought. That's why i said use the volume knob. If the subs still pounding he could use the sub volume he's pointing at.
Those knobs should be adjusted till you are happy with the overall sound. Anti rattle tape is good too.
I had a 10 year olds birthday party at my place the other week and used the volume knob to turn down the game volume rather than turn adult mode or the machine off.
Yah i do not have a rattle issue. I just want to be able to turn the volume up and down. I thought it was something simple with the coin door buttons like all other pinball games
Guys, they both control the volume. The sub knob turns the cabinet sub up/down and the right-side volume knob turns the backbox up/down. This allows you to fade the sound as you want it.
Turn the right knob up until overall it's as loud as you want, then turn the sub knob up til it has the amount of bass you want. Fine-tune the two til it's perfect. Use the bass/treble knobs to adjust those as well (mostly changes the backbox speaker output).
Quoted from metallik:Guys, they both control the volume. The sub knob turns the cabinet sub up/down and the right-side volume knob turns the backbox up/down. This allows you to fade the sound as you want it.
Turn the right knob up until overall it's as loud as you want, then turn the sub knob up til it has the amount of bass you want. Fine-tune the two til it's perfect. Use the bass/treble knobs to adjust those as well (mostly changes the backbox speaker output).
Yes i know, just having trouble explaining it in a way that gets comprehension.
Quoted from punkin:He's asking about the game volume i thought. That's why i said use the volume knob. If the subs still pounding he could use the sub volume he's pointing at.
Those knobs should be adjusted till you are happy with the overall sound. Anti rattle tape is good too.
I had a 10 year olds birthday party at my place the other week and used the volume knob to turn down the game volume rather than turn adult mode or the machine off.
Quoted from toasterman04:Hey, i am trying to adjust the volume on a new to me rob zombie. I cannot figure it out. Isnt it the red button inside the coin door?
Volume can be adjusted via the menu and you shouldn't have to mess with the amp at all. Head to Main Settings and if you hit the right flipper a few times (4 I think) you get settings for the SFX and Music volume for the game. (See photos)
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Quoted from mackey256:Volume can be adjusted via the menu and you shouldn't have to mess with the amp at all. Head to Main Settings and if you hit the right flipper a few times (4 I think) you get settings for the SFX and Music volume for the game. (See photos)
Those settings are good for adjusting the music/effects mix. The main volume control is the knob on the amp.
Hello, new owner of the game here. Does anyone have a solution to the #2 target being a launcher for the ball? I keep having shots hit it and fly all over the place. It’s so bad that the ball will launch over the flippers into the drain almost every game.
Quoted from Roberto_tron:Hello, new owner of the game here. Does anyone have a solution to the #2 target being a launcher for the ball? I keep having shots hit it and fly all over the place. It’s so bad that the ball will launch over the flippers into the drain almost every game.
You probably just have to bend the target bracket forward. It gets bent back due to repeated hammering with the ball.
Quoted from Roberto_tron:Does anyone have a solution to the #2 target being a launcher for the ball? I keep having shots hit it and fly all over the place. It’s so bad that the ball will launch over the flippers into the drain almost every game.
place a black rubber post over the back of the target (black blends in and you won't see it)
cut the rubber post to length
this will fix your issue
there is an image in the gallery (page 12) showing the black rubber behind the target
Quoted from pballinhd:place a black rubber post over the back of the target (black blends in and you won't see it)
I did something similar with my #1 target that kept bending back. I put a black rubber wedge behind the target back in the playfield hole where it can't be seen.
Did well to find one. I've only seen one for sale over here since i got mine.
It was NIB a couple years ago.
50le's and 250se's. It's a rare game. Fastest game i have here and it's up against Tron and others.
7 ball multi is incredible if you can keep a few alive, set my GC score again last weekend at an open hose at mine.
Enjoy it mate and well found.
If it's not already installed, you'll need to contact Matt Sonic to get the RMS for under the top playfield. The standard switch cause a ball hangup.
Quoted from punkin:Did well to find one. I've only seen one for sale over here since i got mine.
It was NIB a couple years ago.
50le's and 250se's. It's a rare game. Fastest game i have here and it's up against Tron and others.
7 ball multi is incredible if you can keep a few alive, set my GC score again last weekend at an open hose at mine.
Enjoy it mate and well found.
Thanks! Really looking forward to it. Mirror or art blades ? Only thing it doesn’t have.
Quoted from Flash71:Thanks! Really looking forward to it. Mirror or art blades ? Only thing it doesn’t have.
If you find out which mirrors fit it, let me know. I'll put them on mine.
My Alice has art blades and i love them.
WMS/Bally will fit Spooky games. Cointaker has good pricing on regular mirror blades typically. This place has a couple different flavors. I think I may go black mirror.
https://www.pinballdecals.com/MirrorBladesPage.html
Excellent thank you, i have a couple spare sets of B/W mirrors here.
Blacks are hard to get here without dealing with people who don't back their product.
Quoted from Flash71:WMS/Bally will fit Spooky games. Cointaker has good pricing on regular mirror blades typically. This place has a couple different flavors. I think I may go black mirror.
https://www.pinballdecals.com/MirrorBladesPage.html
I’ve been thinking about doing the same. If you do go with black mirror, acouple pics here would be much appreciated to see how the finished product looks.
Quoted from Flash71:Only thing it doesn’t have.
That machine does have many of the popular mods, but there were others, too. There was a boney serpent one that covered the left habitrail return. That looked pretty good, but I figured I could easily design and 3D print my own version in the future. I’ve just never got around to it. There was also the infamous apron display mod, but since Fawzma never delivered on the promised features, its usefulness is limited.
I designed and printed this one as a replacement for the plexiglass Living Dead Girl screen. It's not too different in concept from the commercial one you have, but with more of a Nightmare Before Christmas / German Expressionist feel. I still need to paint it and install, but I have a bad habit of not following through on these type of hobby projects.
Enjoy your RZ!
Quoted from Flash71:Thanks man! Mine comes with a lit up living dead girl shroud mod. Not sure who made them. Looks cool!
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Medisinyl Mods. Nice score since those are discontinued. I slept too long on his RZ mod set and never ordered. which i now regret.
The original Spooky LDG uses a smokey plexiglass that usually hides the figure, and controlled lighting to reveal her during that mode. I designed mine to reuse that darkened piece of plastic to preserve the effect.
Quoted from zombywoof:The original Spooky LDG uses a smokey plexiglass that usually hides the figure, and controlled lighting to reveal her during that mode. I designed mine to reuse that darkened piece of plastic to preserve the effect.
It still interacts with the factory lighting function, and when the light is off, it's a mirror that completely obscures the LDG.
And an infinity mirror effect when seen head on.
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Pinside_forum_4119011_1134504 (resized).jpgQuoted from Medisinyl:It still interacts with the factory lighting function, and when the light is off, it's a mirror that completely obscures the LDG.
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Cool! You have a reputation for attention to detail. It’s just always lit up in the pictures I’ve seen.
Quoted from zombywoof:Cool! You have a reputation for attention to detail. It’s just always lit up in the pictures I’ve seen.
Indeed, the factory light is on solid in attract/standby, and goes off during gameplay.
Quoted from Medisinyl:It still interacts with the factory lighting function, and when the light is off, it's a mirror that completely obscures the LDG.
And an infinity mirror effect when seen head on.
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Nice! I didn’t know yours was a whole set. I knew the others were your work. Top notch as per usual. Can’t wait to see in person. Friday can’t come soon enough.
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