time based mode:
I've started to implement it in the game and all the options.
I wanted to share a quick comment about this mode: I hope to not lose the readers on this, but that's how it is...
The original ROM game shows a gameplay which look to run ok, even if there is some bugs and unfinished mode, it's not too obvious during gameplay.
At the same time, the game has really few lamp shows (if you compare to BBB or Pinball magic) and some lamps are not even used at all.
I've heard a comment in the past saying the ROM was "almost" done, which could be more or less true when watching the game running. Now, for the "time mode", this is another story.
The "time mode" was far from finished and was probably meant to be removed or on the contrary, being on the attention: I don't exactly know if this was due to lack of time or just the will to stop the developpement on this.
I think some people of the Capcom team were already gone when Capcom closed the door.
Basically, the options of the "time mode" are a mess (sorry, no better word in mind) with around 80 options (yes 80...) to set up and activable just for this. There are a significant amount of them either: no purpose at all, either not doing anything.
For instance, you can set up the possibility to win PU after gaining treasures, and one specific option to set how many times it will happen. Winning a treasure in the game is really hard and the use of the option is really not necessary.
Some other propose to stack the PU or limit the moving arrow but don't do anything... knowing you have only 4 inserts for arrows, this options is not really usefull as well.
For almost all of the switchs or actions in the game, you can pretty much set up life (power unit),lit blue arrow or lit a moving blue arrow (from 1 to 5 PU for each) or do nothing.
So... you have more or less 30 (sub)options for each options for each switchs and actions... so imagine this with an arcade owner with several Kingpin to set with the "time mode", you may become crazy with all those variables.
However... there are overall setting to set: "EASY", "NORMAL" and "HARD" but... those are never been implemented properly meaning, there is almost no difference between the 3 and almost all the switchs are not giving any PU in the settings no matter what you choose.
The use of each switch is almost always set to "UNLIMITED" making useless the "use" option for each since other options are never set.
There is also a bug in the option: basically the only way to see the content of a specific set (let's say "EASY" for instance) is the "ADJUST POWER METER" setting, select "EASY" validate, go back and select "CUSTOM"
-> that's the only way to see the content of a set: because only the "CUSTOM" value shows the time mode options and the other are not...
Last but not least, the "time mode" will add 80 options to the "Game" setting, so you will have 110 options to scroll if activated...
Knowing that, I cannot keep the ROM behavior exactly how it was and since it was far from finished, I'll take the challenge to finish this mode and make it fun to play and most of all, balanced comparing to "ball mode".
This mode was really original and a great idea, it deserves a second chance.