Quoted from Gunner007:I'm throwing this out there. LOL
I've been watching a lot of videos, illustrator etc but def not an easy jump in and go. And nothing really directly related to pins. You could start a little youtube channel showing how to do some of it would be cool. making plastics or creating a 3d model. But I have a feeling even those videos would be hours.
I've been trying to figure out making a tunnel for my rollergames shooter lane, or a bridge for UM and even scanned some plastics that were broken. But still on the drawing board. Buying is easy but learning is for life.
While I've not seen anything that puts it all together specifically for pinball projects, there are lots of 3D modelling videos for every CAD program out there. For me I use Photoshop and Illustrator hand-in-hand for creating plastics and some 3D modelling pieces. I do all of my artwork in Photoshop and all of my vector line tracing in Illustrator.
You only need a basic knowledge of AI for the purposes of pinball plastic recreation. You can directly import a PSD (no need to embed the files, you just need them for tracing) and then use the path tools to create/trace the shapes. You'll need to watch a few videos on how the path tools work and do some playing with them as they are not all that intuitive. You can then open those files in Photoshop and use as your boundaries for graphics, decal design, etc. or if you are laser cutting you can directly import the AI file in vector format into tools like Lightburn. For 3D work, you can export AI files into formats like SVG which most CAD programs can import. Of course you are only importing a flat object, but often times you need that shape to work with as a basis for your 3D model.