(Topic ID: 355882)

Godzilla Premium Sw 64 VUK exit only works playfield up

By robm

21 days ago



Topic Stats

  • 3 posts
  • 3 Pinsiders participating
  • Latest reply 21 days ago by mad_carl
  • No one calls this topic a favorite

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#1 21 days ago

Have a Godzilla Premium thats driving me crazy trying to repair.

Sw 64 which is the VUK exit opto works 100% when the playfield is lifted vertically, but only when it gets put all the way back to its home position where it should be, then the opto stops working (in switch test and gameplay). The game must use this switch to register locked balls - or at least ball 2. I can consistently lock ball 1 in the building, but not ball 2 - it jsut sits up top and game does ball searches.

When the playfield is down, and i interupt the opto beam, the red light on the opto board flashes off - so the opto itself seems to be getting the signal that the switch beam is being broken, but it doesn't translate to a made switch in the switch test or gameplay.

Any tips would be greatly appreciated - and this problem seems to have got worse over time. Was only doing it intermittently, and now is doing it consistently.

#2 21 days ago

Check solder connection on SW#64. When playfield is down wire is away (gravity) from terminal. When raised up wire will make contact with terminal. This happened to mine, just looking at it I didn't see wire was doing this. Found this out after I pulled on wire.

Hope this helps.

#3 21 days ago

Had the same issue. It wouldn’t register ball locks.

Was intermittent when lifted and I could trigger the opto by tapping the scoop.

I guess it’s a common issue with a batch of stern optos.

Reflowed solder on the back side of the board and it fixed the issue.

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